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IDProjectCategoryView StatusDate SubmittedLast Update
0002942Zandronum[All Projects] Suggestionpublic2016-12-03 12:402016-12-03 12:40
ReporterLance 
Assigned To 
PrioritynormalSeverityfeatureReproducibilityN/A
StatusnewResolutionopen 
PlatformOSOS Version
Product Version 
Target VersionFixed in Version 
Summary0002942: Clientside prediction in A_PlaySound with weapons?
DescriptionI notice that decorate already predicts pretty well when it comes to weapons, one thing I've noticed when working with source is that it predicts a lot of it's weapon feedback, in this particular case sound. I notice that if you start clocking over 100 ms of ping the sound kind of gets left behind from the animation and throws it totally out of sync, considering the animation is predicted, whilst the sound is not. This can give players with higher latency iffy feedback since usually those two are intended to be synchronized. Perhaps play the sound once clientside, then send it to all other clients? Surely this would help smoothen out weapon prediction for higher latency players
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Date Modified Username Field Change
2016-12-03 12:40 Lance New Issue






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