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| ID | Project | Category | View Status | Date Submitted | Last Update | ||||||||
| 0002901 | Zandronum | [All Projects] Suggestion | public | 2016-10-18 12:54 | 2016-10-18 12:54 | ||||||||
| Reporter | Cutman | ||||||||||||
| Assigned To | |||||||||||||
| Priority | normal | Severity | feature | Reproducibility | N/A | ||||||||
| Status | new | Resolution | open | ||||||||||
| Platform | Microsoft | OS | Windows | OS Version | XP/Vista/7 | ||||||||
| Product Version | 4.0-beta | ||||||||||||
| Target Version | Fixed in Version | ||||||||||||
| Summary | 0002901: Add a max teams parameter to CMPGNINFO | ||||||||||||
| Description | Hi Mega Man 8-bit deathmatch has the most complicated campaign of any Doom mod as far as I know, and with it comes some horrible hacks using consolecommand to make it work. Half way into the game the campaign changes to a team deathmatch mode with 4 teams. The default standard in matches previously is 2 teams. In order to get around this we have to use consolecommand(sv_maxteams 4); and force a map change. Needless to say that is pretty horrible (we even have a dedicated map called TEAMFIX to handle this), and a much cleaner solution would be to adding sv_maxteams to CMPGNINFO. Example: { mapname = MAP01 gamemode = teamdeathmatch maxteams = 4 } | ||||||||||||
| Additional Information | This is one of the few features we will need if ConsoleCommand gets axed in the future. | ||||||||||||
| Attached Files | |||||||||||||
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| Supporters: | No one explicitly supports this issue yet. |
| Opponents: | No one explicitly opposes this issue yet. |
Issue History |
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| Date Modified | Username | Field | Change |
| 2016-10-18 12:54 | Cutman | New Issue | |
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