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ID | Project | Category | View Status | Date Submitted | Last Update | ||||||||
0002882 | Zandronum | [All Projects] Bug | public | 2016-10-11 14:55 | 2016-10-14 08:45 | ||||||||
Reporter | fr-blood | ||||||||||||
Assigned To | |||||||||||||
Priority | normal | Severity | minor | Reproducibility | always | ||||||||
Status | feedback | Resolution | open | ||||||||||
Platform | Microsoft | OS | Windows | OS Version | XP/Vista/7 | ||||||||
Product Version | 2.1 | ||||||||||||
Target Version | Fixed in Version | ||||||||||||
Summary | 0002882: SetActorPosition() with 1 frame delay got desync online. | ||||||||||||
Description | Hellow everyone, so here if you want to make an actor rides another one with the script by using SetActorPosition with ACS it will work perfectly offline while there will be desync online of the teleported actor always falling then coming back. | ||||||||||||
Steps To Reproduce | 1. Load the game with setposition.wad and start any map. 2. Summon "BaronMaster" a baron of hell with an imp riding it. 3. You will see that the imp is perfectly following the baron's position. 4. Do the same thing online on a server. 5. Here the imp position will desync you will see imp lowering/raising a little which make him unstable. | ||||||||||||
Attached Files | setposition.wad [^] (2,728 bytes) 2016-10-11 14:55 | ||||||||||||
Notes | |
(0015978) unknownna (updater) 2016-10-14 08:44 edited on: 2016-10-14 08:45 |
I can confirm the visual desync, however, the ImpMinionBall also "desyncs" offline. Why does this happen? Presumably this is the underlying cause of the actual ImpMinion desyncing online. |
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Issue History | |||
Date Modified | Username | Field | Change |
2016-10-11 14:55 | fr-blood | New Issue | |
2016-10-11 14:55 | fr-blood | File Added: setposition.wad | |
2016-10-14 08:44 | unknownna | Note Added: 0015978 | |
2016-10-14 08:44 | unknownna | Status | new => feedback |
2016-10-14 08:45 | unknownna | Note Edited: 0015978 | View Revisions |
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