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ID | Project | Category | View Status | Date Submitted | Last Update | ||||||||
0002845 | Zandronum | [All Projects] Suggestion | public | 2016-10-01 18:48 | 2016-10-01 18:48 | ||||||||
Reporter | AtomicLugia | ||||||||||||
Assigned To | |||||||||||||
Priority | normal | Severity | minor | Reproducibility | N/A | ||||||||
Status | new | Resolution | open | ||||||||||
Platform | Microsoft | OS | Windows | OS Version | XP/Vista/7 | ||||||||
Product Version | 3.0-beta | ||||||||||||
Target Version | Fixed in Version | ||||||||||||
Summary | 0002845: Multilanguage bots | ||||||||||||
Description | Since almost everything in ZDoom can be tagged with these $NAMES, doing this with bots would be not bad. This could help players, who can't read english very well. I have an example here: LANGUAGE lump: [enu default] BOT1_NAME = "AI player 1"; BOT1_INTRO1 = "Hello, I'm a multilanguage bot!"; [de] BOT1_NAME = "KI-Spieler 1"; BOT1_INTRO1 = "Hallo, ich bin ein mehrsprachiger Bot!"; [ita] BOT1_NAME = "Giocatori IA 1"; BOT1_INTRO1 = "Ciao, sono un bot multilingua!"; BOTINFO lump: Name = "$BOT1_NAME" ChatLump = "BOT1CHAT" BOT1CHAT lump: [IntermissionStrings] "$BOT1_INTRO1" | ||||||||||||
Attached Files | |||||||||||||
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Supporters: | No one explicitly supports this issue yet. |
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Date Modified | Username | Field | Change |
2016-10-01 18:48 | AtomicLugia | New Issue |
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