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IDProjectCategoryView StatusDate SubmittedLast Update
0002830Zandronum[All Projects] Bugpublic2016-09-05 19:342017-03-15 20:13
Assigned ToTorr Samaho 
PlatformOSOS Version
Product Version3.0-beta 
Target Version3.0Fixed in Version3.0 
Summary0002830: Monster position is not predicted properly after Thing_Raise
DescriptionUse the following wad, ignore the monster on the pillar. Summon "Zombieman_03", then kill it a few times. You should catch the misprediction after a while.
Attached Files? file icon drop_item2.wad [^] (5,141 bytes) 2016-09-06 22:29

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-  Notes
User avatar (0015604)
Filystea (reporter)
2016-09-06 18:53

Yeah i saw this many times. Did not report it since I blamed colision for bodies that stuck in hole (small space or other shit). But actually happened to me many times that body that should rise and was not blocked by anything was moving as body sprite and shooting than suddenly a soldier appearers. No resurrection animation just a body suddenly turning to a living monster.
User avatar (0016982)
Torr Samaho (administrator)
2017-03-12 20:08

The example wad seems to be working fine in the latest 3.0 beta, but I can reproduce a problem in 2.1.2.

Can you confirm that 3.0 fixes the problem by now?
User avatar (0016992)
Ru5tK1ng (updater)
2017-03-14 17:51

I tested this with r170305 and I didn't really see any issue with the zombieman. I killed him over 150 times and it raised each time with the fog. The author doesn't remember what the misprediction was and I didn't seem to find any major issue with the test wad.

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- Issue History
Date Modified Username Field Change
2016-09-05 19:34 Ivan New Issue
2016-09-06 18:53 Filystea Note Added: 0015604
2016-09-06 22:29 Dusk File Added: drop_item2.wad
2016-09-06 22:29 Dusk Description Updated View Revisions
2016-12-24 22:42 Dusk Target Version => 3.0
2017-03-12 20:08 Torr Samaho Note Added: 0016982
2017-03-12 20:09 Torr Samaho Assigned To => Torr Samaho
2017-03-12 20:09 Torr Samaho Status new => feedback
2017-03-14 17:51 Ru5tK1ng Note Added: 0016992
2017-03-15 20:13 Ru5tK1ng Status feedback => resolved
2017-03-15 20:13 Ru5tK1ng Resolution open => fixed
2017-03-15 20:13 Ru5tK1ng Fixed in Version => 3.0

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