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ID | Project | Category | View Status | Date Submitted | Last Update | ||||
0002820 | Zandronum | [All Projects] Bug | public | 2016-08-28 23:23 | 2016-09-04 21:29 | ||||
Reporter | Ru5tK1ng | ||||||||
Assigned To | |||||||||
Priority | normal | Severity | minor | Reproducibility | always | ||||
Status | closed | Resolution | no change required | ||||||
Platform | Microsoft | OS | Windows | OS Version | XP/Vista/7 | ||||
Product Version | 3.0-beta | ||||||||
Target Version | Fixed in Version | ||||||||
Summary | 0002820: Bounce Sound does not work properly | ||||||||
Description | The Decorate function BounceSound does not work with custom sound definitions. | ||||||||
Steps To Reproduce | 1. Download test wad 2. Run wad either offline or online 3. Fire and notice the grenade is silent as it bounces 4. Run wad in GZdoom 1.8.6 or ZDoom 2.7.1 5. Sound plays fine | ||||||||
Attached Files | ![]() | ||||||||
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Ru5tK1ng (updater) 2016-09-04 21:29 |
Apparently this is caused by the Zan Grenade decorate definition. Either +USESTBOUNCESOUND must be taken off or don't inherit from Grenade class to avoid this issue. |
This issue is already marked as resolved. If you feel that is not the case, please reopen it and explain why. |
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Supporters: | No one explicitly supports this issue yet. |
Opponents: | No one explicitly opposes this issue yet. |
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Date Modified | Username | Field | Change |
2016-08-28 23:23 | Ru5tK1ng | New Issue | |
2016-08-28 23:23 | Ru5tK1ng | File Added: bouncesound.pk3 | |
2016-09-04 21:29 | Ru5tK1ng | Note Added: 0015584 | |
2016-09-04 21:29 | Ru5tK1ng | Status | new => closed |
2016-09-04 21:29 | Ru5tK1ng | Resolution | open => no change required |
2016-09-04 21:29 | Ru5tK1ng | Target Version | 3.0 => |
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