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IDProjectCategoryView StatusDate SubmittedLast Update
0002804Zandronum[All Projects] Bugpublic2016-08-14 21:372016-08-17 22:32
ReporterEmpyre 
Assigned ToDusk 
PrioritynormalSeverityminorReproducibilityalways
StatusclosedResolutioninvalid 
PlatformMicrosoftOSWindows 10OS VersionXP/Vista/7
Product Version2.1 
Target VersionFixed in Version 
Summary0002804: Instagib shots no longer penetrate.
DescriptionOn my server, I am running rifleinstagibv4 and firleinstagibextra:
'http://doom.dogsoft.net/download.php?h=499e69d5365ed132be964f85242dbc3d&f=Unsorted%20Uploads/R/rifleinstagibv4.zip [^]'
'http://doom.dogsoft.net/download.php?h=6595b10a0013492f75c3f9c7176717b3&f=Unsorted%20Uploads/R/rifleinstagibextra.zip [^]'
When I shoot an enemy with another enemy behind it, only the one in front dies. I earlier versions of Zandronum, the shot would penetrate through multiple enemies, killing them. Since the wad hasn't changed, it must be Zandronum that has changed.
Steps To ReproduceLoad rifleinstagibv4.wad and line up a shot so an enemy is behind another and observe that only the one in front dies. I don't know if rifleinstagibextra.wad is needed to reproduce this, so I included a link to it, too.
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User avatar (0015460)
Dusk (developer)
2016-08-17 22:32
edited on: 2016-08-17 22:32

You are passing 2, i.e. RGF_NOPIERCING to the flags field. So you are expressly telling it not to pierce. Earlier Zandronum versions probably simply did not have this flag. Not a bug.

And this is why you use flag names, not numeric values.


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- Issue History
Date Modified Username Field Change
2016-08-14 21:37 Empyre New Issue
2016-08-17 22:32 Dusk Note Added: 0015460
2016-08-17 22:32 Dusk Status new => closed
2016-08-17 22:32 Dusk Assigned To => Dusk
2016-08-17 22:32 Dusk Resolution open => invalid
2016-08-17 22:32 Dusk Note Edited: 0015460 View Revisions






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