Zandronum Chat on our Discord Server Get the latest version: 3.2
Source Code

View Issue Details Jump to Notes ] Issue History ] Print ]
IDProjectCategoryView StatusDate SubmittedLast Update
0000277Zandronum[All Projects] Bugpublic2011-02-02 02:072018-09-30 22:29
ReporterTheMisterCat 
Assigned ToTorr Samaho 
PrioritynormalSeverityminorReproducibilityalways
StatusclosedResolutionfixed 
PlatformMicrosoftOSWindowsOS VersionXP/Vista/7
Product Version98d 
Target Version3.0Fixed in Version3.0 
Summary0000277: Bouncing collision detection on the Z axis
DescriptionWith ANY bouncing flags, if a projectile hits the top of an actors hitbox, it won't bounce away, rather, it will fall inside the actor, losing all momentum.

This will happen if

a) the bouncer has +BOUNCEONACTORS and hits a shootable actor
b) the bouncer is a regular projectile which hits a nonshootable actor
c) pretty much any time it doesn't enter its death or crash states.

This issue has not been fixed in zdoom or gzdoom.

Steps To ReproduceTake one bouncing projectile, fire it at an angle which will cause it to land on an actor from above. ???, profit.
Additional InformationExample wad: [url]http://www.mediafire.com/?7qs106ou08vnq0c[/url]

A bouncer with the +CANPASS flag is capable of recognizing an actors Z height, however, it still loses all vertical momentum when it touches one.
Attached Files

- Relationships
child of 0002172closedTorr Samaho Upgrade GZDoom base to 1.8.6 

-  Notes
User avatar (0000921)
unknownna (updater)
2011-02-02 03:29

Sounds like a duplicate of:

'http://www.skulltag.com/forum/viewtopic.php?f=33&t=26582 [^]'
'http://forum.zdoom.org/viewtopic.php?f=2&t=26804 [^]'
User avatar (0000923)
TheMisterCat (reporter)
2011-02-02 05:25

Yes, I just thought it might be worth adding to the new bug tracker.
User avatar (0002725)
TIHan (reporter)
2012-03-01 07:14

This should be closed as it is not a Skulltag issue. ALLOWBOUNCEACTORS is not even in Skulltag yet, so the example wad breaks.
User avatar (0003453)
unknownna (updater)
2012-04-26 20:40

'http://zdoom.org/Changelog/3596/files [^]'

* Fixed: Bouncing missiles landing on an actor would just stop rather than bounce.

'http://zdoom.org/Changelog/3597/files [^]'

* Implicitly set MF2_PASSMOBJ when BounceType is used in an actor definition so that actors under or above the bouncer can be checked for bouncing.

'http://zdoom.org/Changelog/3598/files [^]'

* On second thought, using FloorBounceMissile() for bouncing off the top of an actor might not be the best idea.
User avatar (0004266)
Torr Samaho (administrator)
2012-08-05 14:51

Needs to be backported later.
User avatar (0012244)
Hypnotoad (reporter)
2015-05-11 19:59

I tested the example wad provided in 3.0, the actors bounce successfully on the shootable soulspheres, indicating that this is fixed in 3.0.

Issue Community Support
This issue is already marked as resolved.
If you feel that is not the case, please reopen it and explain why.
Supporters: Frits Konda Dusk
Opponents: No one explicitly opposes this issue yet.

- Issue History
Date Modified Username Field Change
2011-02-02 02:07 TheMisterCat New Issue
2011-02-02 03:29 unknownna Note Added: 0000921
2011-02-02 05:25 TheMisterCat Note Added: 0000923
2012-03-01 07:14 TIHan Note Added: 0002725
2012-04-26 20:40 unknownna Note Added: 0003453
2012-06-09 13:22 Torr Samaho Category General => Bug
2012-08-05 14:51 Torr Samaho Note Added: 0004266
2012-08-05 14:51 Torr Samaho Status new => acknowledged
2012-08-05 14:51 Torr Samaho Resolution open => backport later
2015-04-05 07:25 WaTaKiD Relationship added child of 0002172
2015-04-05 07:26 WaTaKiD Target Version => 3.0
2015-05-09 13:57 Dusk Status acknowledged => assigned
2015-05-09 13:57 Dusk Assigned To => Torr Samaho
2015-05-09 13:58 Dusk Status assigned => needs testing
2015-05-11 19:59 Hypnotoad Note Added: 0012244
2015-05-11 20:06 WaTaKiD Status needs testing => resolved
2015-05-11 20:06 WaTaKiD Resolution backport later => fixed
2015-05-11 20:06 WaTaKiD Fixed in Version => 3.0
2018-09-30 22:29 Blzut3 Status resolved => closed






Questions or other issues? Contact Us.

Links


Copyright © 2000 - 2025 MantisBT Team
Powered by Mantis Bugtracker