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ID | Project | Category | View Status | Date Submitted | Last Update | ||||||||
0002739 | Zandronum | [All Projects] Suggestion | public | 2016-05-21 08:08 | 2016-05-21 20:18 | ||||||||
Reporter | unclezipper | ||||||||||||
Assigned To | |||||||||||||
Priority | normal | Severity | tweak | Reproducibility | N/A | ||||||||
Status | new | Resolution | open | ||||||||||
Platform | Microsoft | OS | Windows | OS Version | XP/Vista/7 | ||||||||
Product Version | 2.1 | ||||||||||||
Target Version | Fixed in Version | ||||||||||||
Summary | 0002739: "resurrect" console command should be allowed in network games with DF2_SAME_SPAWN_SPOT | ||||||||||||
Description | It's a very minor complaint, but it can be cumbersome to track through a larger level. DF2_SAME_SPAWN_SPOT helps, but in cases such as a player mutating or generic death it is assumed that the area is unsafe and the player is respawned at the normal start point on the map. This can be undesirable, in some cases, and I would like to request that the "resurrect" CCMD behavior be changed to allow its use while DF2_SAME_SPAWN_SPOT is enabled, even if sv_cheats is false. I was going to write and submit the code as a patch to the team, but I got as far as this(below) in src/c_cmds.cpp before I realized that either the code has been touched since the last major release and the resurrect behavior has been changed to a minor degree(resurrect prints "You cannot use resurrect during a network game" in my installed v2.1.2 on Windows, I can't find reference to this in the source online), there is something else happening server-side to interpret this command(I believe I saw something about NetCommand() somewhere down the rabbit hole but couldn't find a definition for it) or both. In any event, I'm not sure how it's handled internally, plz help ): CCMD (resurrect) { if ( CheckCheatmode () && (!(dmflags2 & DF2_SAME_SPAWN_SPOT) ) | ||||||||||||
Attached Files | |||||||||||||
Notes | |
(0014960) WaTaKiD (updater) 2016-05-21 15:34 |
i dont know if the devs plan on going through with the rest of the suggestion, but let me mention that in zan 3.0, the resurrect cheat works online with sv_cheats 1 |
(0014961) Edward-san (developer) 2016-05-21 15:57 edited on: 2016-05-21 15:57 |
I'm personally against the idea. It's a cheat, no more, no less. Also, if the death is caused by the detach of the head or by the ice corpse break, the resurrect cheat wouldn't work at all, so you're pretty much obliged to go back at the start. |
(0014969) unclezipper (reporter) 2016-05-21 20:18 |
Of course - and I'm not asking for a total reimplementation to handle something like a freeze death - but in instances where the player isn't destroyed it may be desirable, such as dying in an escapable slime pit. While it may be technically considered a cheat, I think the DMFlag being set by the server administrator is permissive enough to allow this. |
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Supporters: | No one explicitly supports this issue yet. |
Opponents: | No one explicitly opposes this issue yet. |
Issue History | |||
Date Modified | Username | Field | Change |
2016-05-21 08:08 | unclezipper | New Issue | |
2016-05-21 15:33 | WaTaKiD | Relationship added | related to 0002388 |
2016-05-21 15:34 | WaTaKiD | Note Added: 0014960 | |
2016-05-21 15:57 | Edward-san | Note Added: 0014961 | |
2016-05-21 15:57 | Edward-san | Note Edited: 0014961 | View Revisions |
2016-05-21 20:18 | unclezipper | Note Added: 0014969 |
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