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IDProjectCategoryView StatusDate SubmittedLast Update
0002683Zandronum[All Projects] Suggestionpublic2016-03-29 05:322024-03-01 06:17
ReporterStrikerMan780 
Assigned To 
PrioritynormalSeverityminorReproducibilityN/A
StatusconfirmedResolutionbackport later 
PlatformOSOS Version
Product Version3.0-beta 
Target VersionFixed in Version 
Summary0002683: Backport A_ChangeVelocity/A_ScaleVelocity pointer field.
DescriptionA_ChangeVelocity and A_ScaleVelocity ended up getting a pointer field sometime after ZDoom 2.7.1, which I need in order to base a target's velocity change on the angle and pitch of the attacking player. (This is for what is essentially a baseball bat, that uses the player's pitch and angle to send players and enemies flying in the desired direction like a home-run.)

I've attempted using ACS and other ugly decorate hacks (such as giving inventory items that apply vertical velocity while using radiusthrust to push them away from the player), but nothing produces the effect I desire.
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Supporters: StrikerMan780
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- Issue History
Date Modified Username Field Change
2016-03-29 05:32 StrikerMan780 New Issue
2024-03-01 06:17 Ru5tK1ng Status new => confirmed
2024-03-01 06:17 Ru5tK1ng Resolution open => backport later






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