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IDProjectCategoryView StatusDate SubmittedLast Update
0002638Zandronum[All Projects] Bugpublic2016-02-14 19:262017-09-11 17:06
ReporterLeonard 
Assigned To 
PrioritynormalSeverityminorReproducibilityalways
StatusclosedResolutionduplicate 
PlatformMicrosoftOSWindowsOS VersionXP/Vista/7
Product Version2.1 
Target VersionFixed in Version 
Summary0002638: Player prediction: desync when sliding on walls.
DescriptionThe client mispredicts its player position while running into a wall and sliding along it with a very slight angle.
Steps To Reproduce-host a server with the attached test wad (prdict3.wad)
-join said server with an emulated ping of 200 or more
-do not look away
-slightly press +forward
-the player position will desync and kind of shake/jitter as a result
Additional InformationHappens both in 2.1.2 and 3.0.
Attached Files? file icon prdict3.wad [^] (1,625 bytes) 2016-02-14 19:26

- Relationships
duplicate of 0002295resolvedLeonard Wall-jitter misprediction issue with high ping 

-  Notes
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- Issue History
Date Modified Username Field Change
2016-02-14 19:26 Leonard New Issue
2016-02-14 19:26 Leonard File Added: prdict3.wad
2017-09-11 17:06 Dusk Relationship added duplicate of 0002295
2017-09-11 17:06 Dusk Status new => closed
2017-09-11 17:06 Dusk Resolution open => duplicate






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