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| ID | Project | Category | View Status | Date Submitted | Last Update |
| 0002638 | Zandronum | [All Projects] Bug | public | 2016-02-14 19:26 | 2017-09-11 17:06 |
|
| Reporter | Leonard | |
| Assigned To | | |
| Priority | normal | Severity | minor | Reproducibility | always |
| Status | closed | Resolution | duplicate | |
| Platform | Microsoft | OS | Windows | OS Version | XP/Vista/7 |
| Product Version | 2.1 | |
| Target Version | | Fixed in Version | | |
|
| Summary | 0002638: Player prediction: desync when sliding on walls. |
| Description | The client mispredicts its player position while running into a wall and sliding along it with a very slight angle. |
| Steps To Reproduce | -host a server with the attached test wad (prdict3.wad)
-join said server with an emulated ping of 200 or more
-do not look away
-slightly press +forward
-the player position will desync and kind of shake/jitter as a result |
| Additional Information | Happens both in 2.1.2 and 3.0. |
|
| Attached Files | prdict3.wad [^] (1,625 bytes) 2016-02-14 19:26 |
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