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ID | Project | Category | View Status | Date Submitted | Last Update | ||||
0000261 | Zandronum | [All Projects] Bug | public | 2011-01-13 20:25 | 2018-09-30 22:41 | ||||
Reporter | fang2 | ||||||||
Assigned To | |||||||||
Priority | normal | Severity | minor | Reproducibility | always | ||||
Status | closed | Resolution | fixed | ||||||
Platform | Microsoft | OS | Windows | OS Version | XP/Vista/7 | ||||
Product Version | |||||||||
Target Version | Fixed in Version | ||||||||
Summary | 0000261: Autoaim resets after Skulltag demo plays | ||||||||
Description | If you let the Skulltag demo run, your autoaim will not work. You either have to restart ST, or open player setup, adjust your autoaim, leave the menu, come back, and readjust it. | ||||||||
Steps To Reproduce | Start ST with autoaim already set in your player setup, let the demo run, and then start an SP game. | ||||||||
Attached Files | |||||||||
This issue is already marked as resolved. If you feel that is not the case, please reopen it and explain why. |
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Supporters: | No one explicitly supports this issue yet. |
Opponents: | No one explicitly opposes this issue yet. |
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Date Modified | Username | Field | Change |
2011-01-13 20:25 | fang2 | New Issue | |
2011-01-16 22:08 | Torr Samaho | Severity | major => minor |
2012-06-09 13:22 | Torr Samaho | Category | General => Bug |
2014-06-08 22:37 | Watermelon | Status | new => resolved |
2014-06-08 22:37 | Watermelon | Resolution | open => fixed |
2014-06-08 22:37 | Watermelon | Assigned To | => Watermelon |
2014-06-08 22:37 | Watermelon | Assigned To | Watermelon => |
2018-09-30 22:41 | Blzut3 | Status | resolved => closed |
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