| View Issue Details [ Jump to Notes ] | [ Issue History ] [ Print ] |
| ID | Project | Category | View Status | Date Submitted | Last Update |
| 0002340 | Zandronum | [All Projects] Bug | public | 2015-07-11 10:30 | 2015-07-11 21:29 |
|
| Reporter | fr-blood | |
| Assigned To | | |
| Priority | normal | Severity | major | Reproducibility | always |
| Status | closed | Resolution | no change required | |
| Platform | Microsoft | OS | Windows | OS Version | XP/Vista/7 |
| Product Version | 2.1 | |
| Target Version | | Fixed in Version | | |
|
| Summary | 0002340: ActorProperty APROP_Mass doesn't work |
| Description | As it's said in the title using GetActorProperty or SetActorProperty with the value APROP_Mass won't work on the actual Zandronum.
And I'm sure that this command is suppose to be supported with Zandronum 2.1 because the actual Zandronum ACC compile it without problems. |
| Steps To Reproduce | Donwload the test.wad and summon "TestZombieMan" it will spawn a zombieman that will activate a script that show his mass value, and you will see that with Zandronum his value is always 0 when it is 200 and after 9999 with GZdoom. |
|
| Attached Files | test.wad [^] (947 bytes) 2015-07-11 10:30 |
|