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IDProjectCategoryView StatusDate SubmittedLast Update
0002340Zandronum[All Projects] Bugpublic2015-07-11 10:302015-07-11 21:29
Reporterfr-blood 
Assigned To 
PrioritynormalSeveritymajorReproducibilityalways
StatusclosedResolutionno change required 
PlatformMicrosoftOSWindowsOS VersionXP/Vista/7
Product Version2.1 
Target VersionFixed in Version 
Summary0002340: ActorProperty APROP_Mass doesn't work
DescriptionAs it's said in the title using GetActorProperty or SetActorProperty with the value APROP_Mass won't work on the actual Zandronum.

And I'm sure that this command is suppose to be supported with Zandronum 2.1 because the actual Zandronum ACC compile it without problems.
Steps To ReproduceDonwload the test.wad and summon "TestZombieMan" it will spawn a zombieman that will activate a script that show his mass value, and you will see that with Zandronum his value is always 0 when it is 200 and after 9999 with GZdoom.
Attached Files? file icon test.wad [^] (947 bytes) 2015-07-11 10:30

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-  Notes
User avatar (0012857)
Dusk (developer)
2015-07-11 21:29

Quote
And I'm sure that this command is suppose to be supported with Zandronum 2.1 because the actual Zandronum ACC compile it without problems.


Wrong.

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- Issue History
Date Modified Username Field Change
2015-07-11 10:30 fr-blood New Issue
2015-07-11 10:30 fr-blood File Added: test.wad
2015-07-11 21:29 Dusk Note Added: 0012857
2015-07-11 21:29 Dusk Status new => closed
2015-07-11 21:29 Dusk Resolution open => no change required






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