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ID | Project | Category | View Status | Date Submitted | Last Update | ||||
0002291 | Doomseeker | [All Projects] Bug | public | 2015-06-08 05:18 | 2018-09-29 14:35 | ||||
Reporter | DevilHunter | ||||||||
Assigned To | Zalewa | ||||||||
Priority | normal | Severity | trivial | Reproducibility | always | ||||
Status | closed | Resolution | fixed | ||||||
Platform | Microsoft | OS | Windows | OS Version | XP/Vista/7 | ||||
Product Version | 1.0 | ||||||||
Target Version | 1.1 | Fixed in Version | 1.1 | ||||||
Summary | 0002291: Map in create game window will not set map when server boots up | ||||||||
Description | Yea.. kinda suck at names BUT... Just as the the title says... I know I should put more here but hey.. not much to say other then it happens with any wad, even stock doom2, that has a MAP01 | ||||||||
Steps To Reproduce | 1. Start up Doomseeker; go to Create Game 2. Set a map other then map01 3. Start Server 4. Server will ALWAYS start on map01 | ||||||||
Additional Information | That's pretty much it | ||||||||
Attached Files | |||||||||
Notes | |
(0012591) DevilHunter (reporter) 2015-06-08 06:05 |
erm.. Ok I got this wrong.. Since I can't edit my own report, ill just say... EDIT!!!: It seems that when you set a maplist, and sv_maprotation set to true, it will just go to the First map on the maplist, reguardless of what you set in the Map area of the Create Game window. Not sure if that is what is suppose to happen or a bug... with sv_maprotation false however, it starts with what you set in Map. Not sure if that makes any sense. But anyhow, if this is not a bug, go ahead and close it then. |
(0012605) Zalewa (developer) 2015-06-08 19:19 |
As you noticed, that behavior is enforced by the game. I don't know if we should do anything about this on Doomseeker side, but I'll think about it some more later. |
(0012618) Zalewa (developer) 2015-06-09 18:07 |
Create game dialog will now display a warning if user defines a map list but launches the game on a map that isn't present on it: 'https://bitbucket.org/Blzut3/doomseeker/commits/5fc9a30636519026ee991f3fcb971ceb05b6141b [^]' I think that's the best solution. Trying to prepend the map implicitly and silently to the map list could produce results that the user didn't want in the first place. |
(0012619) Zalewa (developer) 2015-06-09 21:47 |
Beta build is up, please test. |
(0012660) DevilHunter (reporter) 2015-06-12 20:11 |
I see said warning. So I guess fixed? I guess this is more or less Zandronum's issue. |
(0012661) Zalewa (developer) 2015-06-12 20:12 |
Yeah, I guess it's fixed. |
This issue is already marked as resolved. If you feel that is not the case, please reopen it and explain why. |
|
Supporters: | No one explicitly supports this issue yet. |
Opponents: | No one explicitly opposes this issue yet. |
Issue History | |||
Date Modified | Username | Field | Change |
2015-06-08 05:18 | DevilHunter | New Issue | |
2015-06-08 06:05 | DevilHunter | Note Added: 0012591 | |
2015-06-08 19:19 | Zalewa | Note Added: 0012605 | |
2015-06-09 17:01 | Zalewa | Assigned To | => Zalewa |
2015-06-09 17:01 | Zalewa | Status | new => assigned |
2015-06-09 18:07 | Zalewa | Note Added: 0012618 | |
2015-06-09 18:07 | Zalewa | Status | assigned => needs review |
2015-06-09 21:47 | Zalewa | Note Added: 0012619 | |
2015-06-09 21:47 | Zalewa | Status | needs review => needs testing |
2015-06-12 20:11 | DevilHunter | Note Added: 0012660 | |
2015-06-12 20:12 | Zalewa | Note Added: 0012661 | |
2015-06-12 20:12 | Zalewa | Status | needs testing => resolved |
2015-06-12 20:12 | Zalewa | Fixed in Version | => 1.1 |
2015-06-12 20:12 | Zalewa | Resolution | open => fixed |
2018-09-29 14:26 | WubTheCaptain | Status | resolved => closed |
2018-09-29 14:35 | WubTheCaptain | Target Version | => 1.1 |
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