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| ID | Project | Category | View Status | Date Submitted | Last Update | ||||||||
| 0002272 | Zandronum | [All Projects] Bug | public | 2015-05-29 08:04 | 2026-05-19 19:45 | ||||||||
| Reporter | Frits | ||||||||||||
| Assigned To | |||||||||||||
| Priority | normal | Severity | minor | Reproducibility | always | ||||||||
| Status | confirmed | Resolution | open | ||||||||||
| Platform | Microsoft | OS | Windows | OS Version | XP/Vista/7 | ||||||||
| Product Version | 2.0 | ||||||||||||
| Target Version | Fixed in Version | ||||||||||||
| Summary | 0002272: Monster movement prediction on slopes | ||||||||||||
| Description | I've attached a demo showing the problem. The monster seems to warp down the slope and eventually warps back to the top of the slope. | ||||||||||||
| Steps To Reproduce | I know it's a hefty wad list, but just placing an imp on a slope for a minimal wad doesn't work. I'll tinker around a bit more to see if i can make one though. 1) playback demo Wads used: doom2.wad aliens2014fix.pk3 aliens0.99g2.pk3 endless_v04r2.pk3 doommetalvol4.wad newtextcolours1_170.pk3 | ||||||||||||
| Attached Files | |||||||||||||
Notes |
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unknownna (updater) 2026-05-19 19:45 |
I can confirm the bug, it seems to be triggered by a client having some latency when interacting with the alien on the slope. For some reason, this causes the alien to bug up for all clients on the server. It's very hard to reproduce reliably, and it only seemingly breaks during online play. It seems to be caused by a combination of A_Jump* specials + fast tick states and ThrustThing, though it actually breaks the monster on the server as well, so it's not just a desync between the client and server. 1. zandronum -iwad doom2.wad -file monster_slope_desync_01.wad -host +sv_updatemaster 0 +sv_cheats 1 2. Connect a client to the server with an emulated ping of 100 and join the game. Enable noclip so you can bait the demon to lunge at you. 3. Try to move so that the demon lunges at you from above before you drop out of sight. With noclip, you can re-position yourself for the attack and leave once the demon has lunged at you. If successful, the demon will start to glitch at a spot and move back and forth in an erratic and jittery way. I also recorded a lucky demo of reproducing it quickly it with the latest beta build (Zandronum 3.3-260112-1855) using the example wad. 1. zandronum -iwad doom2.wad -file monster_slope_desync_01.wad -playdemo 2026.05.19_21.37.04_doom2.monster_slope_desync_01.cld |
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Issue History |
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| Date Modified | Username | Field | Change |
| 2015-05-29 08:04 | Frits | New Issue | |
| 2015-05-29 08:04 | Frits | File Added: 2015.05.29_09.52.30_doom2.aliens2014fixpk3.cld | |
| 2026-05-19 19:42 | unknownna | File Added: monster_slope_desync_01.wad | |
| 2026-05-19 19:43 | unknownna | File Added: 2026.05.19_21.37.04_doom2.monster_slope_desync_01.cld | |
| 2026-05-19 19:45 | unknownna | Note Added: 0024752 | |
| 2026-05-19 19:45 | unknownna | Status | new => confirmed |
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