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ID | Project | Category | View Status | Date Submitted | Last Update | ||||
0002145 | Zandronum | [All Projects] Bug | public | 2015-03-30 09:40 | 2018-09-30 21:38 | ||||
Reporter | WaTaKiD | ||||||||
Assigned To | Dusk | ||||||||
Priority | normal | Severity | crash | Reproducibility | random | ||||
Status | closed | Resolution | fixed | ||||||
Platform | Microsoft | OS | Windows | OS Version | XP/Vista/7 | ||||
Product Version | 2.0 | ||||||||
Target Version | 2.1 | Fixed in Version | 2.1 | ||||||
Summary | 0002145: random crash upon respawning in ctf | ||||||||
Description | edd's crashed a couple times in 2.0 ctf which hes never experienced before in 1.3 demo:'http://speedy.sh/7svwk/2015.03.29-20.02.54-idl2014a.map15patch.odaflagxpk3.zandrospree2rc2pk3.cld [^]' | ||||||||
Steps To Reproduce | die in ctf respawn hope it crashes for the demo: skip to map27 crash happens at roughly 7 mins in | ||||||||
Additional Information | > zandronum.exe!AWeapon::Use(bool pickup=false) Line 118 + 0x19 bytes C++ zandronum.exe!CLIENT_EndTick() Line 720 C++ zandronum.exe!TryRunTics() Line 1866 C++ zandronum.exe!D_DoomLoop() Line 1228 C++ | ||||||||
Attached Files | ![]() | ||||||||
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Dusk (developer) 2015-03-30 13:33 |
I can't get this to happen no matter what but I did notice that the way weapons are used to trigger a switch was inadvertently changed when the nametags were fixed, and it's in this new function where it appears to crash. Whoops. I'll correct the way weapons are used and hope it works. |
Dusk (developer) 2015-03-30 13:44 |
Hopefully fixed now |
cobalt (updater) 2015-03-30 18:00 |
Issue addressed by commit f16f4a3f47cd: - fixed the way weapons should be switched to on the client (hopefully fixes 2145) Committed by Teemu Piippo [Dusk] on Monday 30 March 2015 16:43:47 Changes in files: docs/zandronum-history.txt | 1 + src/cl_main.cpp | 2 +- 2 files changed, 2 insertions(+), 1 deletions(-) |
Watermelon (developer) 2015-04-13 17:21 |
I made a binary for people to test this with the fix above, and so far everyone has said that it has completely resolved the issue. They've been able to play for hours with no crash (whereas it usually tanked within 5 minutes). Therefore this looks resolved at this point. |
This issue is already marked as resolved. If you feel that is not the case, please reopen it and explain why. |
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Supporters: | No one explicitly supports this issue yet. |
Opponents: | No one explicitly opposes this issue yet. |
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Date Modified | Username | Field | Change |
2015-03-30 09:40 | WaTaKiD | New Issue | |
2015-03-30 09:40 | WaTaKiD | File Added: CrashReport.zip | |
2015-03-30 13:32 | Dusk | Assigned To | => Dusk |
2015-03-30 13:32 | Dusk | Status | new => assigned |
2015-03-30 13:33 | Dusk | Note Added: 0011934 | |
2015-03-30 13:44 | Dusk | Note Added: 0011936 | |
2015-03-30 13:44 | Dusk | Status | assigned => needs review |
2015-03-30 13:45 | Dusk | Severity | minor => crash |
2015-03-30 13:45 | Dusk | Target Version | => 2.1 |
2015-03-30 18:00 | cobalt | Status | needs review => needs testing |
2015-03-30 18:00 | cobalt | Description Updated | View Revisions |
2015-03-30 18:00 | cobalt | Steps to Reproduce Updated | View Revisions |
2015-03-30 18:00 | cobalt | Additional Information Updated | View Revisions |
2015-03-30 18:00 | cobalt | Note Added: 0011943 | |
2015-04-13 17:21 | Watermelon | Note Added: 0012095 | |
2015-04-13 17:21 | Watermelon | Status | needs testing => resolved |
2015-04-13 17:21 | Watermelon | Fixed in Version | => 2.1 |
2015-04-13 17:21 | Watermelon | Resolution | open => fixed |
2018-09-30 21:38 | Blzut3 | Status | resolved => closed |
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