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ID | Project | Category | View Status | Date Submitted | Last Update | ||||
0002061 | Zandronum | [All Projects] Bug | public | 2015-01-10 16:50 | 2015-01-10 19:52 | ||||
Reporter | Torr Samaho | ||||||||
Assigned To | Blzut3 | ||||||||
Priority | high | Severity | block | Reproducibility | always | ||||
Status | closed | Resolution | no change required | ||||||
Platform | OS | OS Version | |||||||
Product Version | 2.0-beta | ||||||||
Target Version | 2.0 | Fixed in Version | |||||||
Summary | 0002061: DECORATE parser of 2.0 rejects code that was allowed in 1.x | ||||||||
Description | 'http://www.mediafire.com/download/cdin9ijgn8i0qbe/Doom2TowerDefense%282%29.rar [^]' can be loaded with 1.x (if you load skulltag_actors.pk3 skulltag_data_126.pk3), but not with 2.0. Apparently, this is caused by the ZDoom updates to the DECORATE parser. Did ZDoom intentionally break backwards compatibility here or is this a Zandronum bug (merge error, ZDoom error that has been fixed by now in ZDoom, 1.X allowed DECORATE code ZDoom never accepted, etc.)? | ||||||||
Attached Files | |||||||||
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Edward-san (developer) 2015-01-10 19:13 edited on: 2015-01-10 19:14 |
From what I could see, it's sufficient this:
Apparently zdoom lost (intentionally?) the case sensitive checking on name collisions. I can reproduce this on latest zdoom. |
Torr Samaho (administrator) 2015-01-10 19:25 |
You are right. GZDoom 323 / Zandronum 1.x accepts this code snippet, GZDoom 900 / Zandronum 2.0 does not. ZDoom 2.7.1 still doesn't accept it. Now the question is, whether ZDoom intentionally broke backwards compatibility with existing code. |
Blzut3 (administrator) 2015-01-10 19:49 |
It's not somehow related to this is it?'http://zdoom.org/wiki/RTC-3057#Pistol_bug [^]' The one thing I can say for sure is yes, that piece of code is ill-formed. Names in ZDoom were intended to be case insensitive. From my understanding of the change, the actor header was the only place where it was checked case sensitive so it resulted in some quirks. I think it should be triggering Zandronum's actor renaming though shouldn't it? I know we've been warning people forever that doing "actor Demon : Demon replaces Demon" is ill-formed. If they chose not to listen, that's their problem imo. Actually with some testing it looks like at some point ZDoom introduced similar renaming code, but decided to properly check that the construct I mentioned produces an error (inheriting from itself or replacing itself). |
Dusk (developer) 2015-01-10 19:52 |
edward-san isolated the changeset'http://zdoom.org/Changelog/6ec3076/files [^]' ZDoom fixed this as a bug which in turn causes the parser to reject ill-formed DECORATE like this.
Nothing to do here. |
This issue is already marked as resolved. If you feel that is not the case, please reopen it and explain why. |
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Supporters: | No one explicitly supports this issue yet. |
Opponents: | No one explicitly opposes this issue yet. |
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Date Modified | Username | Field | Change |
2015-01-10 16:50 | Torr Samaho | New Issue | |
2015-01-10 16:50 | Torr Samaho | Status | new => assigned |
2015-01-10 16:50 | Torr Samaho | Assigned To | => Blzut3 |
2015-01-10 19:13 | Edward-san | Note Added: 0011360 | |
2015-01-10 19:14 | Edward-san | Note Edited: 0011360 | View Revisions |
2015-01-10 19:14 | Edward-san | Note Edited: 0011360 | View Revisions |
2015-01-10 19:25 | Torr Samaho | Note Added: 0011361 | |
2015-01-10 19:49 | Blzut3 | Note Added: 0011362 | |
2015-01-10 19:52 | Dusk | Note Added: 0011363 | |
2015-01-10 19:52 | Dusk | Status | assigned => closed |
2015-01-10 19:52 | Dusk | Resolution | open => no change required |
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