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ID | Project | Category | View Status | Date Submitted | Last Update | ||||||||
0002023 | Zandronum | [All Projects] Bug | public | 2014-12-09 13:50 | 2024-03-22 05:02 | ||||||||
Reporter | Ch0wW | ||||||||||||
Assigned To | |||||||||||||
Priority | normal | Severity | minor | Reproducibility | always | ||||||||
Status | confirmed | Resolution | backport later | ||||||||||
Platform | OS | OS Version | |||||||||||
Product Version | 1.3 | ||||||||||||
Target Version | Fixed in Version | ||||||||||||
Summary | 0002023: set default chase_* values when a player dies with r_deathcamera | ||||||||||||
Description | When dead, the chasecam, which is basically a cheat CVAR, is enabled. But if you are using high values or bad ones for chase_*, either it breaks the screen visibility, OR you can see farther than usual. Other ZDoom ports blocks it to the default value when you're dying, so why not Zandronum? | ||||||||||||
Steps To Reproduce | 1) chase_dist 50000 2) chase_height 30 3) r_deathcamera 1 4) Die. 5) Enjoy. | ||||||||||||
Additional Information | Fix must be done in P_AimCamera (function replacement in the TXT file attachment, since I cannot do .diff files yet). Please note that it won't bug with mods like Brutal DooM, where it seems it's a camera created in ACS/Decorate (I'm not even sure, but it doesn't break). | ||||||||||||
Attached Files | ![]() | ||||||||||||
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Edward-san (developer) 2014-12-09 14:59 edited on: 2014-12-09 15:08 |
I can reproduce the issue on ZDoom trunk, you can reproduce the issue by setting chase_dist greater than 32767. Bug reported on zdoom forum. |
Edward-san (developer) 2014-12-10 21:51 |
I'm thinking about limiting the chase_dist range between 0 and 100, and chase_height between -10 and 10. Do you have any objections? |
Ch0wW (reporter) 2014-12-12 16:42 |
Sure, as long as the player lives. When the player dies, if sv_cheats is not set to true, use default values of chase_dist & chase_height. |
Edward-san (developer) 2014-12-26 22:10 edited on: 2014-12-26 22:33 |
Fixed by randi ... well, the choice is satisfying enough for now. |
Ch0wW (reporter) 2015-04-04 16:18 |
Still isn't fixed in current Zand 2.0 source code. And the current choice would let people get 2 "no-good" cases: • Get a screen advantage/cheat, combined with 3rd person camera; • Get extremely weird cameras on death, like on this screen:'http://image.noelshack.com/fichiers/2015/14/1428158673-screenshot-doom-20150404-163852.png [^]' Casually speaking, that shouldn't be a problem. Competitively speaking, that's extremely annoying, and unfair too. |
Ru5tK1ng (updater) 2024-03-22 05:02 |
The partial fix for this will be ported in 4.0. Afterwards we can then talk about fine tuning the fix further. |
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Supporters: | JC Ch0wW |
Opponents: | No one explicitly opposes this issue yet. |
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Date Modified | Username | Field | Change |
2014-12-09 13:50 | Ch0wW | New Issue | |
2014-12-09 13:50 | Ch0wW | File Added: _Fix-P_AimCamera_function.txt | |
2014-12-09 14:59 | Edward-san | Note Added: 0011050 | |
2014-12-09 15:08 | Edward-san | Note Edited: 0011050 | View Revisions |
2014-12-10 21:51 | Edward-san | Note Added: 0011052 | |
2014-12-12 16:42 | Ch0wW | Note Added: 0011054 | |
2014-12-26 22:10 | Edward-san | Note Added: 0011092 | |
2014-12-26 22:33 | Edward-san | Note Edited: 0011092 | View Revisions |
2015-04-04 16:18 | Ch0wW | Note Added: 0012018 | |
2024-03-22 05:02 | Ru5tK1ng | Note Added: 0023459 | |
2024-03-22 05:02 | Ru5tK1ng | Status | new => confirmed |
2024-03-22 05:02 | Ru5tK1ng | Resolution | open => backport later |
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