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| ID | Project | Category | View Status | Date Submitted | Last Update | ||||
| 0000199 | Zandronum | [All Projects] Suggestion | public | 2010-11-14 14:43 | 2018-09-30 22:56 | ||||
| Reporter | unknownna | ||||||||
| Assigned To | Torr Samaho | ||||||||
| Priority | low | Severity | minor | Reproducibility | N/A | ||||
| Status | closed | Resolution | fixed | ||||||
| Platform | OS | OS Version | |||||||
| Product Version | |||||||||
| Target Version | Fixed in Version | 2.0 | |||||||
| Summary | 0000199: separate "cl_identifytarget" from "cl_showweapnameoncycle" | ||||||||
| Description | Cycling through weapons when many players are around you can be confusing, particularly in games with custom weapons. "cl_identifytarget" cancels out "cl_showweapnameoncycle". | ||||||||
| Attached Files | |||||||||
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This issue is already marked as resolved. If you feel that is not the case, please reopen it and explain why. |
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| Supporters: | No one explicitly supports this issue yet. |
| Opponents: | No one explicitly opposes this issue yet. |
Issue History |
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| Date Modified | Username | Field | Change |
| 2010-11-14 14:43 | unknownna | New Issue | |
| 2014-06-08 22:28 | Watermelon | Status | new => acknowledged |
| 2015-06-06 15:04 | unknownna | Note Added: 0012544 | |
| 2015-06-06 15:04 | unknownna | Assigned To | => Torr Samaho |
| 2015-06-06 15:04 | unknownna | Status | acknowledged => resolved |
| 2015-06-06 15:04 | unknownna | Resolution | open => fixed |
| 2015-06-06 15:04 | unknownna | Fixed in Version | => 2.0 |
| 2018-09-30 22:56 | Blzut3 | Status | resolved => closed |
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