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IDProjectCategoryView StatusDate SubmittedLast Update
0001870Zandronum[All Projects] Bugpublic2014-07-05 03:412018-09-30 22:54
ReporterArco 
Assigned ToTorr Samaho 
PrioritynormalSeveritycrashReproducibilitysometimes
StatusclosedResolutionfixed 
PlatformMicrosoftOSWindowsOS VersionXP/Vista/7
Product Version1.2 
Target VersionFixed in Version2.0 
Summary0001870: Client crash whenever players are gibbed on Hide N' Seek
DescriptionI'm crashing whenever players are gibbed on HnS. This either happens when I'm coop-spying or when I get gibbed myself.
Attached Fileszip file icon CrashReport.zip [^] (18,204 bytes) 2014-07-05 03:41

- Relationships

-  Notes
User avatar (0009839)
lisacvuk (reporter)
2014-07-05 08:38

I think its a wad problem, probably the gib sprites are missing. I where got the same problem on another wads.
User avatar (0009840)
Torr Samaho (administrator)
2014-07-05 09:35

Doesn't happen for me with hnsv1.pk3 and hnsv1-fnfpatch.pk3 loaded. Please specify exactly which wads to load and what to do to reproduce the crash.
User avatar (0009868)
Arco (updater)
2014-07-06 01:30

The crash occurs with just both of those files loaded by themselves. It happens more frequently whenever I'm coop-spying someone who gets gibbed. It's not crashing anymore whenever I died for some reason.
User avatar (0009876)
Torr Samaho (administrator)
2014-07-06 07:57

Wait, your original report said "crashing whenever players are gibbed" which sounds as if the crash is perfectly reproducible and happens every time. Now you are saying "happens more frequently" which implies that it does not always happen.

So the crashes only happen sometimes? If so, how likely is the crash to happen approximately? Please try to find a way to reproduce them reliably, preferably in a way that can be reproduced with one real player plus bots.
User avatar (0009895)
Arco (updater)
2014-07-07 19:59

Sorry. It was late when I wrote that and I wasn't thinking clearly.

Yes, the crashes only and always happen whenever I'm coop-spying another client's death while getting gibbed on the Hider's team. You would have to connect a duplicate client to coop-spy the other client on the Hider's team in order to get it to crash.
User avatar (0012673)
unknownna (updater)
2015-06-13 06:33
edited on: 2015-06-13 06:33

Quote from Arco
Yes, the crashes only and always happen whenever I'm coop-spying another client's death while getting gibbed on the Hider's team. You would have to connect a duplicate client to coop-spy the other client on the Hider's team in order to get it to crash.

I'm unable to reproduce this on a local server with 2 clients spying on each other. I use the "kill" command to gib both clients, but no crashes occur.

Please post a step-by-step guide on how to reproduce the crash.

User avatar (0012727)
unknownna (updater)
2015-06-14 21:05

According to Arco, he's unable to reproduce this in 2.0 so we'll mark it as resolved. If the issue pops up again, re-open this ticket or make a new one.

Issue Community Support
This issue is already marked as resolved.
If you feel that is not the case, please reopen it and explain why.
Supporters: No one explicitly supports this issue yet.
Opponents: No one explicitly opposes this issue yet.

- Issue History
Date Modified Username Field Change
2014-07-05 03:41 Arco New Issue
2014-07-05 03:41 Arco File Added: CrashReport.zip
2014-07-05 08:38 lisacvuk Note Added: 0009839
2014-07-05 09:35 Torr Samaho Note Added: 0009840
2014-07-05 09:35 Torr Samaho Assigned To => Torr Samaho
2014-07-05 09:35 Torr Samaho Status new => feedback
2014-07-06 01:30 Arco Note Added: 0009868
2014-07-06 01:30 Arco Status feedback => assigned
2014-07-06 07:57 Torr Samaho Note Added: 0009876
2014-07-06 07:58 Torr Samaho Status assigned => feedback
2014-07-07 19:59 Arco Note Added: 0009895
2014-07-07 19:59 Arco Status feedback => assigned
2015-06-13 06:33 unknownna Note Added: 0012673
2015-06-13 06:33 unknownna Status assigned => feedback
2015-06-13 06:33 unknownna Note Edited: 0012673 View Revisions
2015-06-14 21:05 unknownna Note Added: 0012727
2015-06-14 21:05 unknownna Status feedback => resolved
2015-06-14 21:05 unknownna Resolution open => fixed
2015-06-14 21:06 unknownna Fixed in Version => 2.0
2018-09-30 22:54 Blzut3 Status resolved => closed






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