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ID | Project | Category | View Status | Date Submitted | Last Update | ||||
0000180 | Zandronum | [All Projects] Suggestion | public | 2010-11-07 04:00 | 2010-11-09 05:27 | ||||
Reporter | Twister | ||||||||
Assigned To | Eruanna | ||||||||
Priority | none | Severity | feature | Reproducibility | N/A | ||||
Status | closed | Resolution | denied | ||||||
Platform | OS | OS Version | |||||||
Product Version | |||||||||
Target Version | Fixed in Version | ||||||||
Summary | 0000180: Modify sv_nocallvote 2 | ||||||||
Description | When server sets sv_nocallvote 2, spectators should be allowed to vote yes or no. If a player is waiting to respawn in an LMS or survival game mode, they should be allowed to cast a vote as a if considered a player in game. | ||||||||
Attached Files | |||||||||
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Dark-Assassin (administrator) 2010-11-07 14:28 |
You have the server variable wrong. It should be sv_allowspectatorvote. |
(0000577) Twister (viewer) 2010-11-07 15:03 |
Well, the suggestion is the same, right? Allow spectators to vote yes or no even if they can't call a vote. Like, sv_allowspectatorvote 2, allow them to vote yes or no but not call votes. Also, allow players waiting to respawn to call votes. |
Eruanna (reporter) 2010-11-09 05:24 |
... what is the point of this? sv_nocallvote 0 to get what you want. |
This issue is already marked as resolved. If you feel that is not the case, please reopen it and explain why. |
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Supporters: | No one explicitly supports this issue yet. |
Opponents: | No one explicitly opposes this issue yet. |
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Date Modified | Username | Field | Change |
2010-11-07 04:00 | Twister | New Issue | |
2010-11-07 14:28 | Dark-Assassin | Note Added: 0000576 | |
2010-11-07 15:03 | Twister | Note Added: 0000577 | |
2010-11-09 05:24 | Eruanna | Note Added: 0000589 | |
2010-11-09 05:24 | Eruanna | Status | new => closed |
2010-11-09 05:24 | Eruanna | Assigned To | => Eruanna |
2010-11-09 05:24 | Eruanna | Resolution | open => fixed |
2010-11-09 05:27 | Eruanna | Resolution | fixed => denied |
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