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| ID | Project | Category | View Status | Date Submitted | Last Update | ||||
| 0001572 | Zandronum | [All Projects] Bug | public | 2013-11-09 17:59 | 2018-09-30 23:19 | ||||
| Reporter | Blzut3 | ||||||||
| Assigned To | Torr Samaho | ||||||||
| Priority | normal | Severity | major | Reproducibility | always | ||||
| Status | closed | Resolution | fixed | ||||||
| Platform | OS | OS Version | |||||||
| Product Version | 2.0-beta | ||||||||
| Target Version | 2.0 | Fixed in Version | 2.0 | ||||||
| Summary | 0001572: dumpactors debug command conflict | ||||||||
| Description | In p_mobj.cpp Carnevil added a dumpactors command to get basic information on all actors in the game. This conflicts with a recently added non-debug command in dobject.cpp to dump the doomed numbers and spawn ids of actors. This breaks debug mode compiles. | ||||||||
| Attached Files | |||||||||
Notes |
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Torr Samaho (administrator) 2013-11-10 11:57 |
I renamed the debug command to dumpcurrentactors. |
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This issue is already marked as resolved. If you feel that is not the case, please reopen it and explain why. |
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| Supporters: | No one explicitly supports this issue yet. |
| Opponents: | No one explicitly opposes this issue yet. |
Issue History |
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| Date Modified | Username | Field | Change |
| 2013-11-09 17:59 | Blzut3 | New Issue | |
| 2013-11-10 10:17 | Dusk | Status | new => confirmed |
| 2013-11-10 11:57 | Torr Samaho | Note Added: 0007528 | |
| 2013-11-10 11:57 | Torr Samaho | Status | confirmed => resolved |
| 2013-11-10 11:57 | Torr Samaho | Fixed in Version | => 2.0 |
| 2013-11-10 11:57 | Torr Samaho | Resolution | open => fixed |
| 2013-11-10 11:57 | Torr Samaho | Assigned To | => Torr Samaho |
| 2018-09-30 23:19 | Blzut3 | Status | resolved => closed |
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