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| ID | Project | Category | View Status | Date Submitted | Last Update | ||||
| 0001533 | Zandronum | [All Projects] Suggestion | public | 2013-10-11 00:20 | 2014-10-11 16:55 | ||||
| Reporter | Marcaek | ||||||||
| Assigned To | |||||||||
| Priority | normal | Severity | feature | Reproducibility | N/A | ||||
| Status | closed | Resolution | duplicate | ||||||
| Platform | Microsoft | OS | Windows | OS Version | XP/Vista/7 | ||||
| Product Version | |||||||||
| Target Version | Fixed in Version | ||||||||
| Summary | 0001533: Add a cheat to make spawn points visible (on the automap?) | ||||||||
| Description | A cheat code that shows where spawns are visually or on the automap would be a helpful feature for server hosts to give an idea how many players a DM wad will support without having to open an editor for every map. | ||||||||
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Dusk (developer) 2013-10-13 11:38 edited on: 2013-10-13 11:40 |
How's this for starters?'http://pastebin.com/kUNQwAUE [^]' I need to name it just "spawns" instead of "player spawns" since it draws possession/terminator/invasion starts as well, but it works fine for me. Screenshotty:'https://dl.dropboxusercontent.com/u/66055976/Screenshots/Screenshot_Doom_20131013_143935.png [^]' |
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Konar6 (reporter) 2013-10-13 14:41 |
It could be extended to show in the game as well (as ghost, transparent player sprites?) |
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Dusk (developer) 2013-10-13 20:44 |
Quote from "Konar6" That sounds very much like overkill IMO. Diff attached. |
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Marcaek (reporter) 2013-10-16 22:30 |
I think on the automap would suffice. Of course, if you want to add the ghost players that'd ease visual confirmation. |
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Torr Samaho (administrator) 2013-12-08 08:56 |
I can't apply the attached patch to either the 1.3 or the 2.0 patch and I found a local patch you send me over IRC that is newer than the one attached in this ticket. Can you post the most recent version of your patch here? |
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Dusk (developer) 2014-10-11 16:55 edited on: 2014-10-11 16:55 |
Handled in 0001824. |
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This issue is already marked as resolved. If you feel that is not the case, please reopen it and explain why. |
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| Supporters: | Qent Dusk Marcaek Toxicity Combinebobnt |
| Opponents: | No one explicitly opposes this issue yet. |
Issue History |
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| Date Modified | Username | Field | Change |
| 2013-10-11 00:20 | Marcaek | New Issue | |
| 2013-10-13 10:27 | Dusk | Assigned To | => Dusk |
| 2013-10-13 10:27 | Dusk | Status | new => assigned |
| 2013-10-13 11:38 | Dusk | Note Added: 0007395 | |
| 2013-10-13 11:40 | Dusk | Note View State: 0007395: public | |
| 2013-10-13 11:40 | Dusk | Note Edited: 0007395 | View Revisions |
| 2013-10-13 14:41 | Konar6 | Note Added: 0007396 | |
| 2013-10-13 20:44 | Dusk | Note Added: 0007400 | |
| 2013-10-13 20:45 | Dusk | File Added: am_starts.diff | |
| 2013-10-13 20:45 | Dusk | Status | assigned => needs review |
| 2013-10-16 22:30 | Marcaek | Note Added: 0007419 | |
| 2013-12-08 08:56 | Torr Samaho | Note Added: 0007676 | |
| 2013-12-08 08:56 | Torr Samaho | Status | needs review => feedback |
| 2014-06-09 11:06 | Arco | Relationship added | has duplicate 0001824 |
| 2014-10-11 16:55 | Dusk | Note Added: 0010502 | |
| 2014-10-11 16:55 | Dusk | Status | feedback => closed |
| 2014-10-11 16:55 | Dusk | Assigned To | Dusk => |
| 2014-10-11 16:55 | Dusk | Resolution | open => duplicate |
| 2014-10-11 16:55 | Dusk | Note Edited: 0010502 | View Revisions |
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