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IDProjectCategoryView StatusDate SubmittedLast Update
0001486Zandronum[All Projects] Bugpublic2013-09-07 01:462014-06-14 17:51
ReporterAlexMax 
Assigned To 
PrioritynormalSeverityminorReproducibilityN/A
StatusfeedbackResolutionopen 
PlatformOSOS Version
Product Version1.1.1 
Target VersionFixed in Version 
Summary0001486: 'language' setting should be clientside
DescriptionSimply put, the 'language' variable is enforced by the server. It should be settable by the client.
Steps To Reproduce1. `language fr` in the console
2. Join a Duel32 server

Expected: Instructions for Duel32 in french
Actual: Instructions for Duel32 in english

Offline, it works fine.
Attached Files

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-  Notes
User avatar (0007130)
Dusk (developer)
2013-09-07 07:29
edited on: 2013-09-07 07:31

What's going on is that the server resolves the HUDMessage code and sends the completed string to the client. The LANGUAGE codes get translated in the process into this full string.

User avatar (0009332)
Watermelon (developer)
2014-06-14 17:51

Does zdoom do this online?

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Supporters: ZzZombo
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- Issue History
Date Modified Username Field Change
2013-09-07 01:46 AlexMax New Issue
2013-09-07 07:29 Dusk Note Added: 0007130
2013-09-07 07:29 Dusk Severity feature => minor
2013-09-07 07:29 Dusk Category Suggestion => Bug
2013-09-07 07:31 Dusk Note Edited: 0007130 View Revisions
2014-06-14 17:51 Watermelon Note Added: 0009332
2014-06-14 17:51 Watermelon Status new => feedback






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