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ID | Project | Category | View Status | Date Submitted | Last Update | ||||
0001424 | Zandronum | [All Projects] Suggestion | public | 2013-07-22 06:55 | 2013-07-22 15:59 | ||||
Reporter | Empyre | ||||||||
Assigned To | |||||||||
Priority | normal | Severity | feature | Reproducibility | N/A | ||||
Status | closed | Resolution | duplicate | ||||||
Platform | Microsoft | OS | Windows | OS Version | XP/Vista/7 | ||||
Product Version | 1.1.1 | ||||||||
Target Version | Fixed in Version | ||||||||
Summary | 0001424: Let players with different classes pass through each other. | ||||||||
Description | The feature that lets players pass through each other works great, preventing telefrags and making "None Shall Pass" griefing harder to do, EXCEPT for the case when the players have different classes. If the players have different classes, they block each other like the old normal, and they get stuck inside each other at teleport destinations. This request is asking you to let players pass through each other even if they are different classes. | ||||||||
Attached Files | |||||||||
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This issue is already marked as resolved. If you feel that is not the case, please reopen it and explain why. |
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Supporters: | No one explicitly supports this issue yet. |
Opponents: | No one explicitly opposes this issue yet. |
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Date Modified | Username | Field | Change |
2013-07-22 06:55 | Empyre | New Issue | |
2013-07-22 14:37 | Dusk | Relationship added | duplicate of 0001318 |
2013-07-22 14:37 | Dusk | Status | new => closed |
2013-07-22 14:37 | Dusk | Resolution | open => duplicate |
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