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ID | Project | Category | View Status | Date Submitted | Last Update | ||||||||
0000139 | Zandronum | [All Projects] Suggestion | public | 2010-10-25 18:38 | 2014-06-12 20:15 | ||||||||
Reporter | kgsws | ||||||||||||
Assigned To | |||||||||||||
Priority | normal | Severity | feature | Reproducibility | N/A | ||||||||
Status | acknowledged | Resolution | open | ||||||||||
Platform | OS | OS Version | |||||||||||
Product Version | |||||||||||||
Target Version | Fixed in Version | ||||||||||||
Summary | 0000139: enhanced cl_identifytarget | ||||||||||||
Description | I made enhanced target identification functions. How it works right now: - cl_identifytarget is now integer instead of boolean - 0 = disabled - 1 = like old - 2 = instead of ally text show target HP (default) - 3 = show ally HP and ally text - 4 = show ally text and ally HP - function ignores (see trough) invisible players (alpha < 1/3) | ||||||||||||
Additional Information | Advanced cl_identifytarget options available only in team based games. In deathmatch it always shows "enemy" (there is no ally in deathmatch), in coop it always show target HP (there is no enemy in coop). See trough = identify players behind invisible players, not invisible players, or anonymous players. Code is based on outdated skulltag code and new ZDoom code. Tested in ZDoom (without skulltag specific functions). | ||||||||||||
Attached Files | ident.cpp [^] (4,689 bytes) 2010-10-25 18:38 | ||||||||||||
Notes | |
(0000469) Dark-Assassin (administrator) 2010-10-25 19:13 |
hmm, could you also add something that if your IP is on the adminlist, you can have an extra option or something to show their IP. It would be much easier to find their ip this way other than look through almost unreadable rcon console. |
(0001002) Xenaero (reporter) 2011-02-07 06:14 |
This is interesting. I like it. You also did coding work, which is pretty impressive considering most suggestions. |
(0001017) DevilHunter (reporter) 2011-02-07 19:13 |
Sounds Good, also agree with Dark-Slayer |
(0001023) unknownna (updater) 2011-02-08 22:18 |
If this is to be implemented, it'd be nice to have cl_identifytarget separated from cl_showweapnameoncycle. |
(0004520) ZzZombo (reporter) 2012-08-30 14:42 |
Torr, very interesting feature. What will you say? One thing though I wish server can prohibit identifying of non-allies by a CVAR (so some mods that relies on players hiding in darkness and such won't be broken). |
(0004528) katZune (reporter) 2012-08-30 22:19 |
this have long time but zandronum need it |
(0004540) Torr Samaho (administrator) 2012-09-01 11:53 |
Quote from ZzZombo If somebody posts a patch compatible with the latest Zandronum version, I'll consider it. Quote from ZzZombo That's what sv_noidentifytarget is meant for. This doesn't distinguish between allies and enemies though, but completely disables cl_identifytarget. |
(0009155) Watermelon (developer) 2014-06-12 20:15 |
Interesting idea, I'll check into it later |
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Supporters: | No one explicitly supports this issue yet. |
Opponents: | No one explicitly opposes this issue yet. |
Issue History | |||
Date Modified | Username | Field | Change |
2010-10-25 18:38 | kgsws | New Issue | |
2010-10-25 18:38 | kgsws | File Added: ident.cpp | |
2010-10-25 19:13 | Dark-Assassin | Note Added: 0000469 | |
2011-02-07 06:14 | Xenaero | Note Added: 0001002 | |
2011-02-07 19:13 | DevilHunter | Note Added: 0001017 | |
2011-02-08 22:18 | unknownna | Note Added: 0001023 | |
2012-08-30 14:42 | ZzZombo | Note Added: 0004520 | |
2012-08-30 22:19 | katZune | Note Added: 0004528 | |
2012-09-01 11:53 | Torr Samaho | Note Added: 0004540 | |
2014-06-12 20:15 | Watermelon | Note Added: 0009155 | |
2014-06-12 20:15 | Watermelon | Status | new => acknowledged |
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