Zandronum Chat on our Discord Server Get the latest version: 3.1
Source Code

View Issue Details Jump to Notes ] Issue History ] Print ]
IDProjectCategoryView StatusDate SubmittedLast Update
0000139Zandronum[All Projects] Suggestionpublic2010-10-25 18:382014-06-12 20:15
Reporterkgsws 
Assigned To 
PrioritynormalSeverityfeatureReproducibilityN/A
StatusacknowledgedResolutionopen 
PlatformOSOS Version
Product Version 
Target VersionFixed in Version 
Summary0000139: enhanced cl_identifytarget
DescriptionI made enhanced target identification functions.
How it works right now:
- cl_identifytarget is now integer instead of boolean
- 0 = disabled
- 1 = like old
- 2 = instead of ally text show target HP (default)
- 3 = show ally HP and ally text
- 4 = show ally text and ally HP
- function ignores (see trough) invisible players (alpha < 1/3)
Additional InformationAdvanced cl_identifytarget options available only in team based games. In deathmatch it always shows "enemy" (there is no ally in deathmatch), in coop it always show target HP (there is no enemy in coop).

See trough = identify players behind invisible players, not invisible players, or anonymous players.

Code is based on outdated skulltag code and new ZDoom code. Tested in ZDoom (without skulltag specific functions).
Attached Filescpp file icon ident.cpp [^] (4,689 bytes) 2010-10-25 18:38

- Relationships

-  Notes
User avatar (0000469)
Dark-Assassin (administrator)
2010-10-25 19:13

hmm, could you also add something that if your IP is on the adminlist, you can have an extra option or something to show their IP. It would be much easier to find their ip this way other than look through almost unreadable rcon console.
User avatar (0001002)
Xenaero (reporter)
2011-02-07 06:14

This is interesting. I like it. You also did coding work, which is pretty impressive considering most suggestions.
User avatar (0001017)
DevilHunter (reporter)
2011-02-07 19:13

Sounds Good, also agree with Dark-Slayer
User avatar (0001023)
unknownna (updater)
2011-02-08 22:18

If this is to be implemented, it'd be nice to have cl_identifytarget separated from cl_showweapnameoncycle.
User avatar (0004520)
ZzZombo (reporter)
2012-08-30 14:42

Torr, very interesting feature. What will you say? One thing though I wish server can prohibit identifying of non-allies by a CVAR (so some mods that relies on players hiding in darkness and such won't be broken).
User avatar (0004528)
katZune (reporter)
2012-08-30 22:19

this have long time but zandronum need it
User avatar (0004540)
Torr Samaho (administrator)
2012-09-01 11:53

Quote from ZzZombo

Torr, very interesting feature. What will you say?

If somebody posts a patch compatible with the latest Zandronum version, I'll consider it.

Quote from ZzZombo

One thing though I wish server can prohibit identifying of non-allies by a CVAR (so some mods that relies on players hiding in darkness and such won't be broken).

That's what sv_noidentifytarget is meant for. This doesn't distinguish between allies and enemies though, but completely disables cl_identifytarget.
User avatar (0009155)
Watermelon (developer)
2014-06-12 20:15

Interesting idea, I'll check into it later

Issue Community Support
Only registered users can voice their support. Click here to register, or here to log in.
Supporters: No one explicitly supports this issue yet.
Opponents: No one explicitly opposes this issue yet.

- Issue History
Date Modified Username Field Change
2010-10-25 18:38 kgsws New Issue
2010-10-25 18:38 kgsws File Added: ident.cpp
2010-10-25 19:13 Dark-Assassin Note Added: 0000469
2011-02-07 06:14 Xenaero Note Added: 0001002
2011-02-07 19:13 DevilHunter Note Added: 0001017
2011-02-08 22:18 unknownna Note Added: 0001023
2012-08-30 14:42 ZzZombo Note Added: 0004520
2012-08-30 22:19 katZune Note Added: 0004528
2012-09-01 11:53 Torr Samaho Note Added: 0004540
2014-06-12 20:15 Watermelon Note Added: 0009155
2014-06-12 20:15 Watermelon Status new => acknowledged






Questions or other issues? Contact Us.

Links


Copyright © 2000 - 2024 MantisBT Team
Powered by Mantis Bugtracker