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ID | Project | Category | View Status | Date Submitted | Last Update | ||||
0000138 | Zandronum | [All Projects] Suggestion | public | 2010-10-25 10:47 | 2016-05-13 00:51 | ||||
Reporter | Ten | ||||||||
Assigned To | |||||||||
Priority | normal | Severity | feature | Reproducibility | N/A | ||||
Status | closed | Resolution | no change required | ||||||
Platform | OS | OS Version | |||||||
Product Version | |||||||||
Target Version | Fixed in Version | ||||||||
Summary | 0000138: Two new voting values: randomcaps and coinflip | ||||||||
Description | This is pretty simple: In ZD, they have voting just like ST, and have two voting values that would be very useful in ST; randomcaps which upon the vote passing, picks two players at random and displays their names in the HUD. My guess this would be pretty easy to accomplish by using their player IDs. This is used for private CTF games for a fair and easy way to pick team captains. The second is coinflip, which is probably pretty obvious; upon the vote passing, it does a heads/tails coinflip and displays the result in the HUD. I know this might be a bit too specific, however this would be extremely useful for the private CTF scene, and theoretically should only be a couple lines of code, although I'm not a coder so I obviously don't know for sure. | ||||||||
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Eruanna (reporter) 2010-10-28 10:50 edited on: 2010-10-28 10:51 |
As you said this is fairly specific. However, that being said, it *MAYBE* might be better done with ACS. Although I don't really know. After it's done in ACS we'll see if Torr really wants to hardcode this into Skulltag. I'll see if I can whip something up in ACS later - as far as the "coinflip" thing goes though you're not very specific on what it does or what it's used for, so I can't help with that until you elaborate a little bit on it. |
(0000482) Twister (viewer) 2010-10-28 21:34 |
What if someone does not want to be captain? If they spectate, the script should be able to compensate for it by choosing another player ID. Same should go for disconnecting and stuff like that. Also, there should be a script that asks the player if they want to be captain. Like, YOU HAVE BEEN CHOSEN TO BE TEAM CAPTAIN. Response time could be about 5 seconds. If they don't respond, they are automatically chosen. |
HeX9109 (reporter) 2011-05-08 15:33 edited on: 2011-05-08 15:59 |
sv_enablecaptains when set true, team captains will be picked when called for by voting (callvote randomcaps) Players can set themselves available/unavailable via the console command "rp," which stands for "ready player" to keep it short and quick to type. It will print "you are ready to play" and "you are not ready to play" when used. "callvote coinflip," when called, will determine who calls a player first, then captains take turns selecting their team members. When the captain picks a player via a menu, they are automatically placed on that captain's team. The game will start when all captains agree to start. Example of the menu a captain will see: ============================================ Pick your player: Player1 Player2 Player3 Ready to start! ============================================= I would really like to see this added soon for IDL compatibility. |
Torr Samaho (administrator) 2011-05-08 18:25 |
Can't this be done with ACS? Although you would have to recreate Skulltag's voting system in ACS to do so. |
Watermelon (developer) 2013-03-11 04:39 |
I have made one for ACS, though I'd be much nicer to do a vote. Since every other port has this I started one in the wbuild fork (which is now dedicated to Zandronum fixes). I have a functioning randcaps which is similar to other ports. Coinflip (I chose randnum instead for extention to more than two values) will be coming. This is very useful for people who want to pick a random map Two new things: callvote randcaps callvote randnum [max number inclusive] // Random num from 0 - maxNumInclusive callvote randnum [minInclusive] [maxInclusive] |
Ru5tK1ng (updater) 2016-05-13 00:51 |
This will be resolved with VOTEDEF. 'https://zandronum.com/forum/viewtopic.php?t=6193 [^]' |
This issue is already marked as resolved. If you feel that is not the case, please reopen it and explain why. |
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Supporters: | No one explicitly supports this issue yet. |
Opponents: | No one explicitly opposes this issue yet. |
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Date Modified | Username | Field | Change |
2010-10-25 10:47 | Ten | New Issue | |
2010-10-28 10:50 | Eruanna | Note Added: 0000476 | |
2010-10-28 10:50 | Eruanna | Assigned To | => Eruanna |
2010-10-28 10:50 | Eruanna | Status | new => feedback |
2010-10-28 10:51 | Eruanna | Note Edited: 0000476 | View Revisions |
2010-10-28 10:52 | Eruanna | Assigned To | Eruanna => |
2010-10-28 20:47 | Anonymous | Note Added: 0000481 | |
2010-10-28 21:34 | Twister | Note Added: 0000482 | |
2010-11-12 18:50 | Anonymous | Note Deleted: 0000481 | |
2011-05-08 15:33 | HeX9109 | Note Added: 0001565 | |
2011-05-08 15:45 | HeX9109 | Note Added: 0001566 | |
2011-05-08 15:49 | HeX9109 | Note Deleted: 0001566 | |
2011-05-08 15:53 | HeX9109 | Note Edited: 0001565 | View Revisions |
2011-05-08 15:59 | HeX9109 | Note Edited: 0001565 | View Revisions |
2011-05-08 18:25 | Torr Samaho | Note Added: 0001572 | |
2013-03-11 04:39 | Watermelon | Note Added: 0006105 | |
2016-05-13 00:51 | Ru5tK1ng | Note Added: 0014889 | |
2016-05-13 00:51 | Ru5tK1ng | Status | feedback => closed |
2016-05-13 00:51 | Ru5tK1ng | Resolution | open => no change required |
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