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ID | Project | Category | View Status | Date Submitted | Last Update | ||||||||
0001366 | Zandronum | [All Projects] Suggestion | public | 2013-06-13 00:08 | 2014-06-13 18:09 | ||||||||
Reporter | StrikerMan780 | ||||||||||||
Assigned To | |||||||||||||
Priority | normal | Severity | feature | Reproducibility | N/A | ||||||||
Status | acknowledged | Resolution | open | ||||||||||
Platform | OS | OS Version | |||||||||||
Product Version | |||||||||||||
Target Version | Fixed in Version | ||||||||||||
Summary | 0001366: Suggestions for Spawn Farthest | ||||||||||||
Description | I have some suggestions for improving the behavior for spawn farthest: 1. Have the distance calculation ignore your team, and only consider distance from enemy teams. This way you have a higher chance of spawning closer to your team-mates. 2. Have the game keep a record of the last 3 or 4 spawn locations for a player, and if such a situation would lead the player to spawn in one of those last X locations, choose a new spawn, as far as possible from the action while excluding the others that have been recorded. | ||||||||||||
Attached Files | |||||||||||||
Notes | |
(0006431) StrikerMan780 (reporter) 2013-06-13 00:09 |
I suggest this as it would help prevent problems with camping on the opposite side of a map with the flag on. |
(0009250) Watermelon (developer) 2014-06-13 18:09 |
I like the idea of ignoring teammates |
Only registered users can voice their support. Click here to register, or here to log in. | |
Supporters: | ZzZombo jwaffe Combinebobnt StrikerMan780 |
Opponents: | No one explicitly opposes this issue yet. |
Issue History | |||
Date Modified | Username | Field | Change |
2013-06-13 00:08 | StrikerMan780 | New Issue | |
2013-06-13 00:09 | StrikerMan780 | Note Added: 0006431 | |
2014-06-13 18:09 | Watermelon | Note Added: 0009250 | |
2014-06-13 18:09 | Watermelon | Status | new => acknowledged |
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