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| ID | Project | Category | View Status | Date Submitted | Last Update |
| 0000132 | Zandronum | [All Projects] Suggestion | public | 2010-10-24 01:49 | 2014-06-08 22:22 |
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| Reporter | phi108 | |
| Assigned To | | |
| Priority | normal | Severity | feature | Reproducibility | N/A |
| Status | closed | Resolution | waiting for zdoom | |
| Platform | | OS | | OS Version | |
| Product Version | 98c | |
| Target Version | | Fixed in Version | | |
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| Summary | 0000132: Texture filter option: "None (Linear Mipmap)" |
| Description | GZDoom now allows linear mipmapping when using no texture filter. I was wondering, if this new option can't be copied from GZDoom, if it could be implemented from scratch? It is my preferred texture filter option in Doom. |
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