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ID | Project | Category | View Status | Date Submitted | Last Update | ||||
0001287 | Zandronum | [All Projects] Bug | public | 2013-02-24 01:50 | 2014-06-15 13:48 | ||||
Reporter | Gummywormz | ||||||||
Assigned To | |||||||||
Priority | normal | Severity | minor | Reproducibility | always | ||||
Status | closed | Resolution | fixed | ||||||
Platform | Microsoft | OS | Windows | OS Version | XP/Vista/7 | ||||
Product Version | 1.0 | ||||||||
Target Version | Fixed in Version | ||||||||
Summary | 0001287: Random spawners respawn items through 3D floors | ||||||||
Description | If a respawning item spawned by a random spawner is picked up, it will respawn on the actual floor instead of the 3D floor. In Zdoom 2.6.1, the random spawner will spawn the item on the 3D floor just fine. | ||||||||
Steps To Reproduce | 1. Set the game mode to deathmatch / turn on respawning items. 2. Pick up the item (Marine) 3. Watch as the item respawns through the 3D floor. | ||||||||
Attached Files | ![]() | ||||||||
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Arco (updater) 2013-07-26 15:30 edited on: 2013-07-26 16:39 |
Confirmed. |
Watermelon (developer) 2014-06-14 17:30 |
Does this still happen in 2.0? |
Frits (reporter) 2014-06-15 09:26 |
Fixed in 2.0 |
This issue is already marked as resolved. If you feel that is not the case, please reopen it and explain why. |
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Supporters: | Beed28 |
Opponents: | No one explicitly opposes this issue yet. |
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Date Modified | Username | Field | Change |
2013-02-24 01:50 | Gummywormz | New Issue | |
2013-02-24 01:50 | Gummywormz | File Added: randomspawnerbug.wad | |
2013-07-26 14:59 | Dusk | Relationship added | has duplicate 0001431 |
2013-07-26 15:30 | Arco | Note Added: 0006815 | |
2013-07-26 16:39 | Arco | Note Edited: 0006815 | View Revisions |
2014-06-14 17:30 | Watermelon | Note Added: 0009309 | |
2014-06-14 17:30 | Watermelon | Status | new => feedback |
2014-06-15 09:26 | Frits | Note Added: 0009365 | |
2014-06-15 13:47 | Dusk | Status | feedback => closed |
2014-06-15 13:48 | Dusk | Resolution | open => fixed |
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