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ID | Project | Category | View Status | Date Submitted | Last Update | ||||
0001251 | Zandronum | [All Projects] Suggestion | public | 2013-01-16 16:58 | 2014-06-13 15:59 | ||||
Reporter | HexaDoken | ||||||||
Assigned To | |||||||||
Priority | normal | Severity | feature | Reproducibility | N/A | ||||
Status | closed | Resolution | waiting for zdoom | ||||||
Platform | OS | OS Version | |||||||
Product Version | |||||||||
Target Version | Fixed in Version | ||||||||
Summary | 0001251: Support #include in TEXTURES/SNDINFO | ||||||||
Description | Having a DECORATE file spanning over 10 thousand lines and struggling to navigate in it is totally no fun. Thankfully, the magical #include comes to the rescue, allowing you to split your huge DECORATE file into lots of tiny ones, and basically allows to organize your code nicely and shiny, helping the navigation a lot. Then, there is such an interesting file known as TEXTURES. You decide to use it in your project, and you use it. Soon, you notice it gets a little bit too huge and difficult to navigate. You decide to fix it the same way you fixed your DECORATE - by splitting the huge file into smaller ones via #include... Hardy har har nope. If it wasn't obvious from the ticket name, what I'm trying to suggest is to add #include support to TEXTURES. To SNDINFO too - I may have been doing something wrong, but I haven't got it to work. This is totally low priority, but I've thought that I'll leave it here because hey why not. | ||||||||
Attached Files | |||||||||
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Dusk (developer) 2013-01-16 17:59 |
ZDoom reads all TEXTURES/SNDINFO/DECORATE/... lumps in an archive, not just the first one found. You can name the lumps for instance textures.a.txt, textures.b.txt and so on in a PK3 archive, in WADs you can have multiple lumps of the same name. |
HexaDoken (reporter) 2013-01-17 11:06 |
Except in PK3s it only counts if the file is in the root folder. Spamming the root folder with lots of textures/sndinfos isn't really fun. |
Dusk (developer) 2013-01-17 13:30 |
In any case this should go through ZDoom first. |
ZzZombo (reporter) 2013-01-17 16:42 |
>> in WADs you can have multiple lumps of the same name. In .PK3/7 too. With Slade. |
Watermelon (developer) 2014-06-13 15:59 |
Zdoooooooooom |
This issue is already marked as resolved. If you feel that is not the case, please reopen it and explain why. |
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Supporters: | No one explicitly supports this issue yet. |
Opponents: | No one explicitly opposes this issue yet. |
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Date Modified | Username | Field | Change |
2013-01-16 16:58 | HexaDoken | New Issue | |
2013-01-16 17:59 | Dusk | Note Added: 0005792 | |
2013-01-16 17:59 | Dusk | Status | new => feedback |
2013-01-17 11:06 | HexaDoken | Note Added: 0005798 | |
2013-01-17 11:06 | HexaDoken | Status | feedback => new |
2013-01-17 13:30 | Dusk | Note Added: 0005799 | |
2013-01-17 16:42 | ZzZombo | Note Added: 0005800 | |
2014-06-13 15:59 | Watermelon | Note Added: 0009202 | |
2014-06-13 15:59 | Watermelon | Status | new => closed |
2014-06-13 15:59 | Watermelon | Resolution | open => waiting for zdoom |
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