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ID | Project | Category | View Status | Date Submitted | Last Update | ||||
0001224 | Zandronum | [All Projects] Bug | public | 2012-12-22 07:05 | 2012-12-22 20:22 | ||||
Reporter | orangestar | ||||||||
Assigned To | |||||||||
Priority | low | Severity | trivial | Reproducibility | always | ||||
Status | closed | Resolution | duplicate | ||||||
Platform | Microsoft | OS | Windows | OS Version | XP/Vista/7 | ||||
Product Version | 1.0 | ||||||||
Target Version | Fixed in Version | ||||||||
Summary | 0001224: Zandronum still assumes Skulltag announcer is default. | ||||||||
Description | When setting your announcer to "Default" in the "Player Settings" menu, it will use the Skulltag announcer if present in your Announcer directory. | ||||||||
Steps To Reproduce | 1) Obtain the latest copy of Skulltag. 2) Copy all files from inside the "Announcer" folder from Skulltag to Zandronum's corresponding "Announcer" folder. 3) Start Zandronum. 4) Go to the "Player Settings" menu. 5) Set the "Announcer" to "Default". 6) Begin an offline practice with bots, or begin an online game with players. 7) Perform any action that would illicit a response from the announcer. | ||||||||
Additional Information | I only tested it in the Software renderer, because the Intel drivers for Windows 8 would not allow me to use OpenGL. However, I don't think that would make a difference. Additionally, I don't know if this whole bug report is worth fixing, as it requires a lot to reproduce. | ||||||||
Attached Files | |||||||||
This issue is already marked as resolved. If you feel that is not the case, please reopen it and explain why. |
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Supporters: | No one explicitly supports this issue yet. |
Opponents: | No one explicitly opposes this issue yet. |
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Date Modified | Username | Field | Change |
2012-12-22 07:05 | orangestar | New Issue | |
2012-12-22 20:22 | Blzut3 | Relationship added | duplicate of 0001009 |
2012-12-22 20:22 | Blzut3 | Status | new => closed |
2012-12-22 20:22 | Blzut3 | Resolution | open => duplicate |
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