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| ID | Project | Category | View Status | Date Submitted | Last Update | ||||
| 0001202 | Zandronum | [All Projects] Bug | public | 2012-12-07 01:36 | 2024-03-14 19:00 | ||||
| Reporter | Ijon Tichy | ||||||||
| Assigned To | |||||||||
| Priority | normal | Severity | minor | Reproducibility | always | ||||
| Status | resolved | Resolution | fixed | ||||||
| Platform | OS | OS Version | |||||||
| Product Version | 1.0 | ||||||||
| Target Version | Fixed in Version | ||||||||
| Summary | 0001202: No scripts run after UNLOADING online | ||||||||
| Description | In single player, after an UNLOADING script runs, every other script runs for one final tic. Online, this does not happen - the UNLOADING scripts run, and the map exits without any other script running. | ||||||||
| Steps To Reproduce | Single player: 1. Start a game with unloading.pk3. 2. Exit MAP01. 3. Notice "Unloading" is printed to the console. Online: 1. Host a server with unloading.pk3. 2. Join server, exit MAP01. 3. Notice "Unloading" isn't printed to the console. | ||||||||
| Attached Files | |||||||||
Notes |
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Ru5tK1ng (updater) 2024-03-14 19:00 |
Checked with 3.1 and this is now working. Unloading is printed online as well now. |
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This issue is already marked as resolved. If you feel that is not the case, please reopen it and explain why. |
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| Supporters: | No one explicitly supports this issue yet. |
| Opponents: | No one explicitly opposes this issue yet. |
Issue History |
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| Date Modified | Username | Field | Change |
| 2012-12-07 01:36 | Ijon Tichy | New Issue | |
| 2012-12-07 01:36 | Ijon Tichy | File Added: unloading.pk3 | |
| 2012-12-07 08:02 | Dusk | Status | new => confirmed |
| 2024-03-14 19:00 | Ru5tK1ng | Note Added: 0023400 | |
| 2024-03-14 19:00 | Ru5tK1ng | Status | confirmed => resolved |
| 2024-03-14 19:00 | Ru5tK1ng | Resolution | open => fixed |
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