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ID | Project | Category | View Status | Date Submitted | Last Update | ||||
0001161 | Zandronum | [All Projects] Bug | public | 2012-11-02 23:02 | 2018-09-30 21:04 | ||||
Reporter | ibm5155 | ||||||||
Assigned To | Torr Samaho | ||||||||
Priority | normal | Severity | crash | Reproducibility | always | ||||
Status | closed | Resolution | fixed | ||||||
Platform | Microsoft | OS | 7 | OS Version | 7601 | ||||
Product Version | 1.0 | ||||||||
Target Version | Fixed in Version | 1.1 | |||||||
Summary | 0001161: Online random crashes on hunters moon | ||||||||
Description | I really don´t know the why, offline it works without crash, but online it´ll crash. And more strange, when it crash with more than one player, and when the crash happen with only one player, the othe one continue the game without crash... | ||||||||
Steps To Reproduce | Play online the mod on doom 2 (teste online) the second and third map started the crash (07 too) maps higher than 7... It don´t crash when you enter on the game, but it´s random, like 1 minute of play or maybe 5... But that´s the step 1)run hunters moon online 2)play on cooperative with 1 or more players 1. zandronum -file huntersmoon_crash_01.pk3 -host 2. Connect a client to the server and join the game. 3. "changemap map01" in the server console. 4. Move back and forth between the sectors. | ||||||||
Additional Information | download link of the mod:http://www.mediafire.com/?wi43244bfl814ho I think it´s a memory problem, maybe zandronum couldn´t alloc memory or acess some information on the middle of alot calls betwheen betwheen decorate and acs... (and what i saw on minidump on Visual Studio write the same thing, a problem with pointer and memory...) | ||||||||
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unknownna (updater) 2012-11-03 09:20 |
Quote from ibm5155 Quote from Mediafire |
ibm5155 (reporter) 2012-11-03 12:22 |
Sorry the guy who posted the mod removed because of the crashes =/ I´ll give a working link now... I hope I´m posting on the right place, and here is alot of information comming (log file + crash report + print screen of the actual screen + video record before crash) here are the prints: (crash print)http://i.imgur.com/u2fJq.jpg (visual studio log)http://i.imgur.com/JqQFn.png Downloads: (hunters moon link working)http://www.mediafire.com/?lr2bjm00vj2x5f3 (video before crash)http://www.mediafire.com/?1j4y4yx6az1vk8i Informations of the video :played with a bot, sv_cheats false, bot wasn´t kicked (should he get kicked?) :mods, alien vendetta, map25 I think |
unknownna (updater) 2012-11-03 17:02 |
I can confirm the crashes. It crashes very often. It tends to crash when enemies die or when you respawn. Perhaps it has something to do with the custom medal code (excellent). |
unknownna (updater) 2012-11-03 19:48 |
It crashes very often for me in DOOM2: MAP04. |
Torr Samaho (administrator) 2012-11-03 19:53 |
Unfortunately, the crash logs don't show anything. |
ibm5155 (reporter) 2012-11-03 19:54 edited on: 2012-11-03 19:56 |
So, the medals was removed and still crashing... (so it´s not the medal code xD) EDIT:I´ll test if happen on gzdoom when played online |
unknownna (updater) 2012-11-03 20:10 |
Quote from ibm5155 It doesn't crash for me in GZDoom 1.6.0 online. |
ibm5155 (reporter) 2012-11-03 21:10 edited on: 2012-11-03 21:36 |
Same here, so, This is a problem on the mod or zandronum? EDIT:I tested the fix for futur war and the strange part, now it don´t crash more O_O (that test'http://www.mediafire.com/?32zyeahyyaeluor [^]') I don´t know what´s new on 1.1 but for now it didn´t crash... Well the only thing i got was on map46 of chilax, online when you enter on your own server you looks like a player with 1000 ping xD and then you got missing 1024 packets .-. |
unknownna (updater) 2012-11-03 22:03 edited on: 2012-11-10 22:30 |
Quote from ibm5155 It seems to crash less now, but I still get the crashes when respawning. Edit: And it still might crash when you kill/gib some enemies (D3PistolGuy, D3ShotgunGuy and D3Commando). |
unknownna (updater) 2012-11-04 07:47 edited on: 2012-11-04 07:53 |
DOOM2: MAP20 also seems to crash very often. It seems to happen when you open the door at map start and alert the monsters behind it. It doesn't crash if the monsters don't see you (notarget). It doesn't matter whether gl_lights is 1 or 0. It only crashes online. Ok, for some reason it will only crash if there has been a changemap map change on the server and the client has been there during the map change. It doesn't crash if the client is a spectator before the map change. |
Torr Samaho (administrator) 2012-11-04 13:38 |
Quote from unknownnaThat's most likely a very important observation and agrees with my observations (I didn't check the spectator part though). The crash happens when collusion checking with a somehow "internally broken" actor. Possibly this actor carries over from the preceding map. The debugger doesn't show though where this actor comes from, so this is a very nasty problem. Can you try to boil down hunters moon to a minimal example wad? |
unknownna (updater) 2012-11-04 17:39 edited on: 2012-11-10 22:31 |
Hmm, it stops crashing when I remove the custom player classes. After stripping it down more, it stops crashing when I remove the custom TeleportFog actors. Ok, I noticed something new. It seems to happen when you cross sectors. It seems to have something to do with the PlayerPawn properties since it doesn't crash if I inherit the standard values. It seems that THRUSPECIES kicks in here and crashes it since it doesn't crash without the flag. Now this is strange. It doesn't crash when separated from the main code. It seems that things are intertwined here. It seems that it's intertwined with A_CheckSight called from torches and the fire actors spawned by them. * "changemap" map change. * Custom TeleportFog actor that spawns actors. * Playerclass with THRUSPECIES. * Actors that * |
Torr Samaho (administrator) 2012-11-04 19:15 |
Very interesting observations! I further stripped down your example wad: A_CheckSight is not necessary, but what somehow seems to matter is that the actor spawned by TeleportFog has NOINTERACTION and lives for a few tics. |
ibm5155 (reporter) 2012-11-07 00:22 |
So the creator of the mod modified somethings on it. Now it crash alot less, but still crashing Download link:http://www.mediafire.com/?1dke6tgesu63hrp Now I´m curious, why on gzdoom it doesn´t crash? |
Torr Samaho (administrator) 2012-11-10 20:22 edited on: 2012-11-10 20:23 |
This one was really nasty, but I hope it's fixed now. At least I found one serious problem in the client code that could cause crashes. Please check how well this binary works. |
unknownna (updater) 2012-11-10 21:30 |
Quote from Torr Samaho It seems to have fixed the crashes. I didn't test the new version of Hunter's Moon though. I noticed that the client now gets a warning message after changemap map changes. I uploaded a screenshot of the error message. |
Torr Samaho (administrator) 2012-11-11 08:25 |
This should also take care of the warnings. |
unknownna (updater) 2012-11-11 10:38 |
That took care of the messages. |
Torr Samaho (administrator) 2012-11-11 12:44 |
Thanks for checking! I'll leave the ticket open till this received some testing with the new version of Hunter's Moon and the upcoming official beta build. |
ibm5155 (reporter) 2012-11-24 00:33 edited on: 2012-11-24 23:29 |
Done, no more errors/crashes finded, thanks torr =D EDIT:It can be changet to fixed,Still playing and no problem with the new build (on multiplayer and offline)... |
This issue is already marked as resolved. If you feel that is not the case, please reopen it and explain why. |
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Supporters: | No one explicitly supports this issue yet. |
Opponents: | No one explicitly opposes this issue yet. |
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Date Modified | Username | Field | Change |
2012-11-02 23:02 | ibm5155 | New Issue | |
2012-11-02 23:02 | ibm5155 | File Added: CrashReport.zip | |
2012-11-03 09:20 | unknownna | Note Added: 0005288 | |
2012-11-03 09:20 | unknownna | Status | new => feedback |
2012-11-03 12:21 | ibm5155 | File Added: CrashReport2.txt__2012_11_03-09_55_29.log | |
2012-11-03 12:21 | ibm5155 | File Added: CrashReport2.zip | |
2012-11-03 12:22 | ibm5155 | Note Added: 0005289 | |
2012-11-03 12:22 | ibm5155 | Status | feedback => new |
2012-11-03 17:02 | unknownna | Note Added: 0005291 | |
2012-11-03 17:03 | unknownna | Status | new => confirmed |
2012-11-03 17:03 | unknownna | File Added: CrashReport_03.zip | |
2012-11-03 17:03 | unknownna | File Added: CrashReport_04.zip | |
2012-11-03 17:03 | unknownna | File Added: CrashReport_05.zip | |
2012-11-03 17:03 | unknownna | File Added: CrashReport_06.zip | |
2012-11-03 17:03 | unknownna | File Added: CrashReport_07.zip | |
2012-11-03 17:04 | unknownna | File Added: CrashReport_08.zip | |
2012-11-03 19:46 | unknownna | File Added: CrashReport_09.zip | |
2012-11-03 19:48 | unknownna | Note Added: 0005293 | |
2012-11-03 19:49 | unknownna | Reproducibility | random => sometimes |
2012-11-03 19:53 | Torr Samaho | Note Added: 0005294 | |
2012-11-03 19:54 | ibm5155 | Note Added: 0005295 | |
2012-11-03 19:56 | ibm5155 | Note Edited: 0005295 | View Revisions |
2012-11-03 20:10 | unknownna | Note Added: 0005301 | |
2012-11-03 21:10 | ibm5155 | Note Added: 0005305 | |
2012-11-03 21:36 | ibm5155 | Note Edited: 0005305 | View Revisions |
2012-11-03 22:03 | unknownna | Note Added: 0005307 | |
2012-11-03 22:08 | unknownna | Note Edited: 0005307 | View Revisions |
2012-11-04 07:07 | unknownna | Note Edited: 0005307 | View Revisions |
2012-11-04 07:47 | unknownna | Note Added: 0005308 | |
2012-11-04 07:48 | unknownna | Note Edited: 0005308 | View Revisions |
2012-11-04 07:52 | unknownna | Note Edited: 0005308 | View Revisions |
2012-11-04 07:53 | unknownna | Note Edited: 0005308 | View Revisions |
2012-11-04 13:38 | Torr Samaho | Note Added: 0005313 | |
2012-11-04 13:39 | Torr Samaho | Assigned To | => Torr Samaho |
2012-11-04 13:39 | Torr Samaho | Status | confirmed => feedback |
2012-11-04 17:38 | unknownna | File Added: huntersmoon_crash_01.pk3 | |
2012-11-04 17:39 | unknownna | Note Added: 0005317 | |
2012-11-04 17:40 | unknownna | Steps to Reproduce Updated | View Revisions |
2012-11-04 17:45 | unknownna | Note Edited: 0005317 | View Revisions |
2012-11-04 17:57 | unknownna | Note Edited: 0005317 | View Revisions |
2012-11-04 17:59 | unknownna | Reproducibility | sometimes => always |
2012-11-04 18:02 | unknownna | Note Edited: 0005317 | View Revisions |
2012-11-04 19:12 | Torr Samaho | File Added: huntersmoon_crash_02.pk3 | |
2012-11-04 19:15 | Torr Samaho | Note Added: 0005318 | |
2012-11-07 00:22 | ibm5155 | Note Added: 0005327 | |
2012-11-07 00:22 | ibm5155 | Status | feedback => assigned |
2012-11-10 20:22 | Torr Samaho | Note Added: 0005343 | |
2012-11-10 20:23 | Torr Samaho | Note Edited: 0005343 | View Revisions |
2012-11-10 20:23 | Torr Samaho | Note Revision Dropped: 5343: 0002935 | |
2012-11-10 21:30 | unknownna | Note Added: 0005344 | |
2012-11-10 21:30 | unknownna | File Added: Screenshot_Doom_20121110_222807.png | |
2012-11-10 22:30 | unknownna | Note Edited: 0005307 | View Revisions |
2012-11-10 22:31 | unknownna | Note Edited: 0005317 | View Revisions |
2012-11-11 08:25 | Torr Samaho | Note Added: 0005347 | |
2012-11-11 08:25 | Torr Samaho | Status | assigned => needs testing |
2012-11-11 10:38 | unknownna | Note Added: 0005351 | |
2012-11-11 12:44 | Torr Samaho | Note Added: 0005354 | |
2012-11-24 00:33 | ibm5155 | Note Added: 0005428 | |
2012-11-24 23:29 | ibm5155 | Note Edited: 0005428 | View Revisions |
2012-12-02 09:01 | Torr Samaho | Status | needs testing => resolved |
2012-12-02 09:01 | Torr Samaho | Fixed in Version | => 1.1 |
2012-12-02 09:01 | Torr Samaho | Resolution | open => fixed |
2013-01-02 12:21 | Torr Samaho | Relationship added | related to 0001232 |
2018-09-30 21:04 | Blzut3 | Status | resolved => closed |
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