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ID | Project | Category | View Status | Date Submitted | Last Update | ||||
0001155 | Zandronum | [All Projects] Bug | public | 2012-10-30 06:42 | 2018-09-30 21:10 | ||||
Reporter | Camo Yoshi | ||||||||
Assigned To | Torr Samaho | ||||||||
Priority | high | Severity | crash | Reproducibility | always | ||||
Status | closed | Resolution | fixed | ||||||
Platform | Linux | OS | Ubuntu | OS Version | 10.04 x86 | ||||
Product Version | 1.0 | ||||||||
Target Version | Fixed in Version | 1.1 | |||||||
Summary | 0001155: Duel32a Server - Server freezes and eats 100% CPU when picking map from START? | ||||||||
Description | I'm running a Zandronum server with Ubuntu, it's a Duel32a server. Whenever someone picks a map the server freezes and uses 100% CPU. I've pasted my config here: // General server settings, password, etc. duel 1 sv_forcepassword false sv_disallowbots true sv_hostemail "example@example.com" sv_hostname "Example Server" sv_maxclientsperip 1 sv_motd "Blah." sv_website "http://example.com/" skill 3 sv_nodrop false sv_noduellimitvote true sv_nofraglimitvote true sv_nopointlimitvote false sv_notimelimitvote false sv_nowinlimitvote true sv_randommaprotation true sv_survivalcountdowntime 10 sv_colorstripmethod 0 sv_maxplayers 8 sv_maxclients 8 sv_rconpassword "Password" sv_broadcast false sv_banfile "/path/to/banlist/bans.txt" sv_masterip master.zandronum.com:15300 sv_maprotation true sv_updatemaster 1 logfile "/path/to/logfile/duel32a" // Add your maps here addmap start // addmap 32410m26 // addmap aurora // addmap boo // addmap brit10m2 // addmap brit10m7 // addmap brit11m1 // addmap brit11m5 // addmap map01 // addmap dwgo5m1 // addmap dwgo5m7 // addmap dwgo6m1 // addmap dwel2m11 // addmap fae_dlm1 // addmap fuloser // addmap gwar20 // addmap gwar24 // addmap judas23_ // addmap king1 // addmap laz1jm1 // addmap laz1jm4 // addmap moo2d // addmap oblivx // addmap pobla8 // addmap sipooma // addmap ssl2 // addmap styx8 // addmap styx1m1 // addmap udm3m3 // addmap udmxm2 // addmap uroburos // addmap xenos9m4 // addmap xfire5 // addmap shoot // addmap duel16 // Set the start map here map start // Set the dmflags and compatflags here sv_nohealth 0 sv_noitems 0 sv_weaponstay 1 sv_oldfalldamage 0 sv_falldamage 0 sv_samelevel 1 sv_spawnfarthest 1 sv_forcerespawn 1 sv_noarmor 0 sv_noexit 0 sv_infiniteammo 0 sv_nomonsters 1 sv_monsterrespawn 0 sv_itemrespawn 1 sv_fastmonsters 0 sv_nojump 0 sv_nofreelook 0 sv_respawnsuper 1 sv_nofov 0 sv_noweaponspawn 0 sv_nocrouch 0 sv_coop_loseinventory 0 sv_coop_losekeys 0 sv_coop_loseweapons 0 sv_coop_losearmor 1 sv_coop_losepowerups 1 sv_coop_loseammo 0 sv_coop_halveammo 1 sv_allowjump 1 sv_allowcrouch 1 sv_weapondrop 0 sv_norunes 0 sv_instantreturn 1 sv_noteamswitch 1 sv_noteamselect 0 sv_doubleammo 0 sv_degeneration 0 sv_bfgfreeaim 1 sv_barrelrespawn 0 sv_norespawninvul 0 sv_shotgunstart 1 sv_samespawnspot 0 sv_keepteams 0 sv_keepfrags 0 sv_norespawn 0 sv_losefrag 0 sv_infiniteinventory 0 sv_forcegldefaults 0 sv_norocketjumping 0 sv_awarddamageinsteadkills 0 sv_forcealpha 0 sv_killallmonsters 0 sv_noautomap 0 sv_noautomapallies 0 sv_disallowspying 0 sv_chasecam 0 sv_disallowsuicide 0 sv_noautoaim 0 sv_coop_spactorspawn 0 sv_noidentifytarget 0 sv_applylmsspectatorsettings 0 sv_nocoopinfo 0 sv_nounlagged 0 sv_unblockplayers 0 compat_shortex 0 compat_stairs 0 compat_limitpain 1 compat_silentpickup 0 compat_nopassover 0 compat_soundslots 0 compat_wallrun 0 compat_notossdrops 0 compat_useblocking 0 compat_nodoorlight 0 compat_ravenscroll 0 compat_soundtarget 0 compat_dehhealth 0 compat_trace 0 compat_dropoff 0 compat_boomscroll 0 compat_invisibility 0 compat_limited_airmovment 0 compat_plasmabump 0 compat_instantrespawn 0 compat_disabletaunts 0 compat_originalsoundcurve 0 compat_oldintermission 0 compat_disablestealthmonsters 0 compat_oldradiusdmg 0 compat_nocrosshair 0 compat_oldweaponswitch 0 compat_silentinstantfloors 0 compat_sectorsounds 0 compat_missileclip 0 compat_crossdropoff 0 compat_netscriptsareclientside 0 compat_clientssendfullbuttoninfo 0 compat_noland 0 compat_oldrandom 0 compat_nogravity_spheres 0 I've tried it with all the maps added to the maplist and only START added to the maplist, makes no difference. The last line that logfile says is "Player exited the level." So it's somehow crashing when it realizes someone left the START map. | ||||||||
Steps To Reproduce | 1. Load server from command line using the config listed above, with the following WADs: skulltag_actors.pk3, skulltag_data_126.pk3, duel32a.pk3. 2. Start server. Connect to server from any client. 3. Pick a map from the START lobby. 4. Server will freeze, viewing program stats shows that server is using 100% CPU. | ||||||||
Additional Information | Not sure if isolated to Ubuntu or just Linux alone. | ||||||||
Attached Files | |||||||||
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Camo Yoshi (reporter) 2012-10-30 06:43 |
Also, I marked this as High as it could be potentially fatal to major Duel32 hosters such as Funcrusher, Grandvoid, etc. |
Konar6 (reporter) 2012-10-30 08:44 |
This isn't related to duel32. Steps to reproduce are: 1. start a server with only one map in the rotation 2. sv_maprotation true 3. sv_randommaprotation true 4. exit the level |
unknownna (updater) 2012-10-30 09:11 edited on: 2012-10-30 09:12 |
Good job, Konar6. I can confirm the issue. However, according to Camo Yoshi, it doesn't matter whether there are multiple maps or not present in the maplist.Quote from Camo Yoshi |
Torr Samaho (administrator) 2012-10-30 20:53 |
Did this already happen in 98d? |
Camo Yoshi (reporter) 2012-10-31 04:31 |
Not sure. I can test to see if that's the case if I have time. |
unknownna (updater) 2012-10-31 06:22 |
It also freezes in 98d. |
Torr Samaho (administrator) 2012-11-03 19:27 |
This should fix the freezes when there is only one map in the rotation. BTW: I can't confirm that anything freezes when there is more than one map in the rotation. Did anybody else experience this? |
unknownna (updater) 2012-11-03 19:57 |
Quote from Torr Samaho It fixed the issue. |
Torr Samaho (administrator) 2012-11-03 19:58 |
Ok. I'll consider this resolved then. If somebody manages to make it freeze with more than one map in the rotation (and without mods loaded), please reopen the ticket. |
This issue is already marked as resolved. If you feel that is not the case, please reopen it and explain why. |
|
Supporters: | No one explicitly supports this issue yet. |
Opponents: | No one explicitly opposes this issue yet. |
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Date Modified | Username | Field | Change |
2012-10-30 06:42 | Camo Yoshi | New Issue | |
2012-10-30 06:43 | Camo Yoshi | Note Added: 0005254 | |
2012-10-30 08:44 | Konar6 | Note Added: 0005255 | |
2012-10-30 09:11 | unknownna | Note Added: 0005259 | |
2012-10-30 09:11 | unknownna | Status | new => confirmed |
2012-10-30 09:12 | unknownna | Note Edited: 0005259 | View Revisions |
2012-10-30 20:53 | Torr Samaho | Note Added: 0005260 | |
2012-10-31 04:31 | Camo Yoshi | Note Added: 0005262 | |
2012-10-31 06:22 | unknownna | Note Added: 0005263 | |
2012-11-03 19:09 | Torr Samaho | Assigned To | => Torr Samaho |
2012-11-03 19:09 | Torr Samaho | Status | confirmed => assigned |
2012-11-03 19:27 | Torr Samaho | Note Added: 0005292 | |
2012-11-03 19:28 | Torr Samaho | Status | assigned => needs testing |
2012-11-03 19:57 | unknownna | Note Added: 0005296 | |
2012-11-03 19:58 | Torr Samaho | Note Added: 0005297 | |
2012-11-03 19:59 | Torr Samaho | Status | needs testing => resolved |
2012-11-03 19:59 | Torr Samaho | Fixed in Version | => 1.1 |
2012-11-03 19:59 | Torr Samaho | Resolution | open => fixed |
2018-09-30 21:10 | Blzut3 | Status | resolved => closed |
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