Anonymous | Login | Signup for a new account | 2025-07-27 18:06 UTC | ![]() |
My View | View Issues | Change Log | Roadmap | Zandronum Issue Support Ranking | Rules | My Account |
View Issue Details [ Jump to Notes ] | [ Issue History ] [ Print ] | ||||||||
ID | Project | Category | View Status | Date Submitted | Last Update | ||||
0001151 | Zandronum | [All Projects] Bug | public | 2012-10-27 02:46 | 2018-09-30 21:05 | ||||
Reporter | unknownna | ||||||||
Assigned To | Torr Samaho | ||||||||
Priority | normal | Severity | major | Reproducibility | always | ||||
Status | closed | Resolution | fixed | ||||||
Platform | OS | OS Version | |||||||
Product Version | 1.0 | ||||||||
Target Version | Fixed in Version | 1.1 | |||||||
Summary | 0001151: Incoming clients think that some actors are gone when they aren't | ||||||||
Description | Attached screenshot. If you connect to the server after the TechLamp_02 actors have died, they will not be there on the client-end. | ||||||||
Steps To Reproduce | 1. zandronum -file thing_state_connect_01.wad -host 2. Connect a client to the server and join the game. 3. Aim at the TechLamp_02 actors and press +attack. 4. "reconnect" in the console. | ||||||||
Additional Information | Although it's a minor issue, I set the severity to major since it can affect the player movement.Actor TechLamp_02 : TechLamp Replaces ZombieMan | ||||||||
Attached Files | ![]() ![]() | ||||||||
![]() |
||||||
|
![]() |
|
Torr Samaho (administrator) 2012-10-28 10:32 |
This should fix the issue. Dead actors that were not corpses were not spawned at all. I can't guarantee that this change won't start spawning undesired stuff though, since we didn't spawn this kind of actors for about five years now. |
unknownna (updater) 2012-10-28 11:44 edited on: 2012-10-28 11:47 |
It fixed the issue. The client will still jitter when bumping into the actors since their positions aren't sent at full precision, but that's a separate issue. There's another separate instance of actors not appearing properly after connecting to the server. It was reported here. I'm able to reproduce it in AOW, but not in an example WAD. Dusk, the Utility_MiniRavenRed actors will always disappear if you connect to the server when they aren't chasing a target. |
Dusk (developer) 2012-12-18 20:48 edited on: 2012-12-18 20:49 |
Quote This is consequence of 0001205, the client is deleting them on their own. Since the problem is in its own ticket, I'm closing this as resolved since the original issue was deemed fixed. |
This issue is already marked as resolved. If you feel that is not the case, please reopen it and explain why. |
|
Supporters: | No one explicitly supports this issue yet. |
Opponents: | No one explicitly opposes this issue yet. |
![]() |
|||
Date Modified | Username | Field | Change |
2012-10-27 02:46 | unknownna | New Issue | |
2012-10-27 02:46 | unknownna | File Added: thing_state_connect_01.wad | |
2012-10-27 02:47 | unknownna | File Added: Screenshot_Doom_20121027_043733.png | |
2012-10-27 02:47 | unknownna | Status | new => confirmed |
2012-10-27 02:47 | unknownna | Relationship added | related to 0001121 |
2012-10-28 09:34 | Torr Samaho | Assigned To | => Torr Samaho |
2012-10-28 09:34 | Torr Samaho | Status | confirmed => assigned |
2012-10-28 10:32 | Torr Samaho | Note Added: 0005237 | |
2012-10-28 10:33 | Torr Samaho | Status | assigned => needs testing |
2012-10-28 11:44 | unknownna | Note Added: 0005238 | |
2012-10-28 11:46 | unknownna | Note Edited: 0005238 | View Revisions |
2012-10-28 11:47 | unknownna | Note Edited: 0005238 | View Revisions |
2012-12-18 20:48 | Dusk | Note Added: 0005533 | |
2012-12-18 20:49 | Dusk | Note Edited: 0005533 | View Revisions |
2012-12-18 20:49 | Dusk | Status | needs testing => resolved |
2012-12-18 20:49 | Dusk | Resolution | open => fixed |
2012-12-18 20:49 | Dusk | Status | resolved => feedback |
2012-12-18 20:49 | Dusk | Resolution | fixed => reopened |
2012-12-18 20:50 | Dusk | Status | feedback => resolved |
2012-12-18 20:50 | Dusk | Fixed in Version | => 1.1 |
2012-12-18 20:50 | Dusk | Resolution | reopened => fixed |
2018-09-30 21:05 | Blzut3 | Status | resolved => closed |
Copyright © 2000 - 2025 MantisBT Team |