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IDProjectCategoryView StatusDate SubmittedLast Update
0001019Zandronum[All Projects] Bugpublic2012-09-07 07:432015-01-16 10:08
Reporterunknownna 
Assigned To 
PrioritynormalSeverityminorReproducibilityalways
StatusclosedResolutionfixed 
PlatformOSOS Version
Product Version1.0 
Target VersionFixed in Version1.3 
Summary0001019: Coop spying clients see the blood_fade_scalar effect in competitive modes
DescriptionIt seems that the blood_fade_scalar effect is seen under certain circumstances in competitive modes.
Steps To Reproduce1. zandronum.exe -file coopspypain_01.wad -host -deathmatch
2. Connect 2 clients to the server.
3. Join the game with client A.
4. Coop spy on client A with client B.
5. Press +attack to take some damage with client A.
6. Press +altattack to get some health with client A.
7. Press +attack to take some damage with client A. Client B will see the pain flash.

1. zandronum.exe -host +lastmanstanding 1
2. Connect 2 clients to the server.
3. Join the game with client A.
4. Coop spy on client A with client B.
5. Take some damage with client A. Client B will see the pain flash.
Attached Files? file icon coopspypain_01.wad [^] (482 bytes) 2012-09-23 02:55

- Relationships
related to 0000071closedTorr Samaho Health desync with zdoom wars hud 
related to 0000073closedTorr Samaho Health not shown in multiplayer 

-  Notes
User avatar (0004744)
unknownna (updater)
2012-09-23 02:20
edited on: 2012-09-23 03:06

This happens whenever a player's health is over 100 after picking up health before taking damage. The more health the player picks up, the stronger the pain flash intensity becomes.

Edit:

Actually, it seems that it doesn't matter whether the health is above 100 or not.

It seems that the Inventory.MaxAmount actor property is making the difference here. If the Inventory.MaxAmount actor property value is set to a number higher than 100 (spawnhealth?), the bug can be seen.

Actor Stimpack_02 : Stimpack
{
    Inventory.MaxAmount 200
}


User avatar (0006363)
Dusk (developer)
2013-06-03 20:07

I've seen this a lot. It appears that the client resets the health of the non-self player to 100 rather than Player.MaxHealth when damage is taken. Guess there's another hardcoded value spooking around.
User avatar (0006364)
Edward-san (developer)
2013-06-03 22:31
edited on: 2015-01-16 10:08

This is what I meant with this ticket: 0000071 .

User avatar (0011396)
Edward-san (developer)
2015-01-15 23:54

I can't reproduce the issue. I suppose that was fixed when I fixed the hp/armor 100/100 inconsistency issue in 1.3.
User avatar (0011400)
Dusk (developer)
2015-01-16 10:08

Works fine for me too.

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- Issue History
Date Modified Username Field Change
2012-09-07 07:43 unknownna New Issue
2012-09-07 07:43 unknownna Status new => confirmed
2012-09-23 02:20 unknownna Note Added: 0004744
2012-09-23 02:34 unknownna Note Edited: 0004744 View Revisions
2012-09-23 02:54 unknownna Note Edited: 0004744 View Revisions
2012-09-23 02:55 unknownna Note Edited: 0004744 View Revisions
2012-09-23 02:55 unknownna File Added: coopspypain_01.wad
2012-09-23 03:05 unknownna Summary Client sees other clients' blood_fade_scalar effect in LastManStanding/TeamLMS => Coop spying clients see the blood_fade_scalar effect in competitive modes
2012-09-23 03:05 unknownna Description Updated View Revisions
2012-09-23 03:05 unknownna Steps to Reproduce Updated View Revisions
2012-09-23 03:05 unknownna Additional Information Updated View Revisions
2012-09-23 03:06 unknownna Note Edited: 0004744 View Revisions
2012-09-23 03:10 unknownna Steps to Reproduce Updated View Revisions
2013-06-03 20:07 Dusk Note Added: 0006363
2013-06-03 22:31 Edward-san Note Added: 0006364
2013-06-04 22:52 Dusk Relationship added related to 0000071
2013-06-04 22:52 Dusk Relationship added related to 0000073
2015-01-15 23:54 Edward-san Note Added: 0011396
2015-01-16 10:08 Dusk Note Added: 0011400
2015-01-16 10:08 Dusk Status confirmed => closed
2015-01-16 10:08 Dusk Resolution open => fixed
2015-01-16 10:08 Dusk Fixed in Version => 1.3
2015-01-16 10:08 Dusk Note Edited: 0006364 View Revisions






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