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ID | Project | Category | View Status | Date Submitted | Last Update | ||||
0000930 | Zandronum | [All Projects] Suggestion | public | 2012-07-21 20:31 | 2014-06-11 21:39 | ||||
Reporter | FLYBAT | ||||||||
Assigned To | |||||||||
Priority | normal | Severity | feature | Reproducibility | N/A | ||||
Status | closed | Resolution | fixed | ||||||
Platform | OS | OS Version | |||||||
Product Version | |||||||||
Target Version | Fixed in Version | ||||||||
Summary | 0000930: Item remembering | ||||||||
Description | Doom does not remember your stats and inventory, yes? But you could make it so the port will have a flag that remembers player's IP, name and the whole inventory just like Minecraft or any MMO does. Like, when the player quits the game, the "Quit Game" button does not close the game first. Instead, it sends the whole player information to the server. Server remembers it by creating a file which contains item and stat data, maybe like this: 192.168.0.1 { Player256 { Health, 95 Pistol, 1 Clip, 34 BlueArmor, 197 } MegaDude { Health, 100 Pistol, 1 Clip, 50 Chainsaw, 1 } Doomer { Health, 57 Pistol, 1 Clip, 0 Chainsaw, 1 PlasmaRifle, 1 Cell, 20 } } And then player quits the game. When a player joins the server, if the "Remember player stats" flag is set, then the server checks for this player's IP and name in the list, and if finds them, gives all the listed stuff to a player. Then the player quits another time and the server writes new data instead of the old. This function is, um... I think it is not hard to make, yes? But we just dream about it. If it will be implemented in future versions... It will be... I don't even know how to describe the size of mega-epic-happiness the developers will give to us, doomers. I think this can be added to the port by using an external file. This method will even make an admin a local king. Because he'll edit the file and give himself admin items which are present in game but not accessible from any level. This feature is really wanted because it will be the point of creating RPG wads. Anyway, it will be very nice. | ||||||||
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ZzZombo (reporter) 2012-07-22 02:45 |
Useless until we implement an account system, because IPs and nicknames tend to change. |
Torr Samaho (administrator) 2012-07-22 08:51 |
The corresponding forum thread lists enough reasons why the systems proposed as it is here is infeasible. Moreover, mods can already implement similar systems, so it would be better to request something that allows mods to do this in a more flexible way. |
Watermelon (developer) 2014-06-11 21:39 |
Can now do with the account system |
This issue is already marked as resolved. If you feel that is not the case, please reopen it and explain why. |
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Supporters: | No one explicitly supports this issue yet. |
Opponents: | No one explicitly opposes this issue yet. |
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Date Modified | Username | Field | Change |
2012-07-21 20:31 | FLYBAT | New Issue | |
2012-07-22 02:45 | ZzZombo | Note Added: 0004025 | |
2012-07-22 08:51 | Torr Samaho | Note Added: 0004027 | |
2014-06-11 21:39 | Watermelon | Note Added: 0009113 | |
2014-06-11 21:39 | Watermelon | Status | new => closed |
2014-06-11 21:39 | Watermelon | Resolution | open => fixed |
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