| Anonymous | Login | Signup for a new account | 2025-11-14 14:54 UTC |
| My View | View Issues | Change Log | Roadmap | Zandronum Issue Support Ranking | Rules | My Account |
| View Issue Details [ Jump to Notes ] | [ Issue History ] [ Print ] | ||||||||
| ID | Project | Category | View Status | Date Submitted | Last Update | ||||
| 0000780 | Zandronum | [All Projects] Bug | public | 2012-04-16 01:49 | 2018-09-30 19:53 | ||||
| Reporter | unknownna | ||||||||
| Assigned To | TIHan | ||||||||
| Priority | normal | Severity | minor | Reproducibility | always | ||||
| Status | closed | Resolution | fixed | ||||||
| Platform | OS | OS Version | |||||||
| Product Version | 98d | ||||||||
| Target Version | Fixed in Version | 1.0 | |||||||
| Summary | 0000780: APROP property desync after "changemap/nointermission" map changes online | ||||||||
| Description | It seems that certain properties are supposed to be kept on a player after map changes. For instance, the APROP_Speed desync screws up the player movement prediction after map changes. | ||||||||
| Steps To Reproduce | 1. skulltag.exe -file aprop_test_02.wad -host 2. Connect a client to the server with an emulated ping of 300. 3. Join the game. 4. Push both switches. 5. "changemap map01" in the server console. | ||||||||
| Additional Information | I noticed this while testing Zombie Horde. | ||||||||
| Attached Files | |||||||||
Notes |
|
|
TIHan (reporter) 2012-04-17 03:49 |
I need to look into this further, but I suspect client prediction issues. |
|
TIHan (reporter) 2012-04-18 00:13 |
I believe I have pinpointed the problem. It's not client prediction at all. Apparently the client that is already in game and a changemap occurs, he is not informed properly of his properties. Need to look at this more to figure out a proper fix. |
|
TIHan (reporter) 2012-04-18 00:32 |
Fixed. 'https://bitbucket.org/TIHan/tst/changeset/a5bade7c6232 [^]' |
|
Torr Samaho (administrator) 2012-04-21 15:45 |
Patch added. |
|
unknownna (updater) 2012-04-26 20:18 |
Something is still broken. After a changemap map change the client starts to mispredict the player jumping. It's more noticeable with a ping of 600. |
|
TIHan (reporter) 2012-04-27 00:05 |
This should fix the player jumping. 'https://bitbucket.org/TIHan/tst/changeset/0a8eb8b8310d [^]' |
|
Torr Samaho (administrator) 2012-04-27 01:04 |
Patch added. |
|
unknownna (updater) 2012-04-27 07:40 |
Fixed. |
|
This issue is already marked as resolved. If you feel that is not the case, please reopen it and explain why. |
|
| Supporters: | No one explicitly supports this issue yet. |
| Opponents: | No one explicitly opposes this issue yet. |
Issue History |
|||
| Date Modified | Username | Field | Change |
| 2012-04-16 01:49 | unknownna | New Issue | |
| 2012-04-16 01:49 | unknownna | File Added: aprop_test_02.wad | |
| 2012-04-16 01:49 | unknownna | Status | new => confirmed |
| 2012-04-16 01:54 | TIHan | Assigned To | => TIHan |
| 2012-04-16 01:54 | TIHan | Status | confirmed => assigned |
| 2012-04-17 03:49 | TIHan | Note Added: 0003331 | |
| 2012-04-18 00:13 | TIHan | Note Added: 0003339 | |
| 2012-04-18 00:32 | TIHan | Note Added: 0003340 | |
| 2012-04-18 00:32 | TIHan | Status | assigned => needs review |
| 2012-04-21 15:45 | Torr Samaho | Note Added: 0003356 | |
| 2012-04-21 15:45 | Torr Samaho | Status | needs review => assigned |
| 2012-04-26 20:18 | unknownna | Note Added: 0003450 | |
| 2012-04-27 00:05 | TIHan | Note Added: 0003456 | |
| 2012-04-27 00:05 | TIHan | Status | assigned => needs review |
| 2012-04-27 01:04 | Torr Samaho | Note Added: 0003458 | |
| 2012-04-27 01:04 | Torr Samaho | Status | needs review => assigned |
| 2012-04-27 07:40 | unknownna | Note Added: 0003463 | |
| 2012-04-27 07:40 | unknownna | Status | assigned => resolved |
| 2012-04-27 07:40 | unknownna | Fixed in Version | => 1.0 |
| 2012-04-27 07:40 | unknownna | Resolution | open => fixed |
| 2012-06-09 13:22 | Torr Samaho | Category | General => Bug |
| 2018-09-30 19:53 | Blzut3 | Status | resolved => closed |
| Copyright © 2000 - 2025 MantisBT Team |