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ID | Project | Category | View Status | Date Submitted | Last Update | ||||
0000763 | Zandronum | [All Projects] Bug | public | 2012-04-12 01:36 | 2018-09-30 19:51 | ||||
Reporter | unknownna | ||||||||
Assigned To | Torr Samaho | ||||||||
Priority | urgent | Severity | block | Reproducibility | always | ||||
Status | closed | Resolution | fixed | ||||||
Platform | OS | OS Version | |||||||
Product Version | 1.0-beta | ||||||||
Target Version | Fixed in Version | 1.0 | |||||||
Summary | 0000763: AOW2 Bazooka disappears online | ||||||||
Description | Attached screenshot. The bazooka disappears after pressing +altattack. | ||||||||
Steps To Reproduce | 1. skulltag.exe -file aow_bazooka_01.wad -host 2. Connect a client to the server and join the game. 3. Aim at the zombieman and press +altattack. | ||||||||
Attached Files | ![]() ![]() ![]() ![]() | ||||||||
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unknownna (updater) 2012-04-12 01:58 |
It seems that there are more weapons (e.g. medicgun, repairgun, utilitygun, etc.) that are affected by this bug.AltFire: They use A_JumpIfTargetInLOS (not sure about the utilitygun). |
TIHan (reporter) 2012-04-12 02:21 edited on: 2012-04-12 23:43 |
Fixed. 'https://bitbucket.org/TIHan/tst/changeset/42dab18649cb [^]' Edit: We may have to look at this more in depth. |
unknownna (updater) 2012-04-12 09:15 |
I noticed the same issues in Zombie Horde.CLAW E 0 A_JumpIf(tid==601, 32) |
TIHan (reporter) 2012-04-12 23:30 edited on: 2012-04-12 23:34 |
> CLAW E 0 A_JumpIf(tid==601, 32) This one may be more complicated than the previous. A_JumpIfTargetInLOS can be handled on the client because we have unlagged, this will work properly. A_JumpIf is a different story as it takes an expression. The evaluation of this expression on the client vs the server has the possibility of being different. Example: The expression could be a "random(1, 10) == 3". Random numbers are never in sync with client and server, therefore we may get unexpected results. Edit: We may have to dig in to figure out how DoJump works. I believe Torr has done some work in there; he may know more about what's going on. |
unknownna (updater) 2012-04-14 21:45 |
This is a showstopper bug. |
unknownna (updater) 2012-04-14 22:32 |
I noticed the same thing in WhoDunIt. The chainsaw disappears when you select it.ACTOR LChainsaw : Weapon |
TIHan (reporter) 2012-04-14 23:50 |
Does this happen in 98d? |
unknownna (updater) 2012-04-14 23:54 |
> Does this happen in 98d? No. |
TIHan (reporter) 2012-04-15 00:16 |
Ok, then that means we need to identify which build it broke it in specifically. |
unknownna (updater) 2012-04-15 00:51 |
3299 : OK 3417 : Broken |
TIHan (reporter) 2012-04-15 01:18 |
I'm going to make a guess and it had something to do with how states are handled. Torr re-did some of that work. We need his input on this. |
Torr Samaho (administrator) 2012-04-15 02:15 |
> 3299 : OK > 3417 : Broken Can you track this down further with the builds listed here? |
unknownna (updater) 2012-04-15 02:24 |
Quote from "Torr Samaho" 3411 : Broken 3392 : OK |
Torr Samaho (administrator) 2012-04-15 02:38 edited on: 2012-04-15 02:43 |
This could be caused by the changes in revision 235c909a5f2f. SERVERCOMMANDS_SetPlayerPSprite / SERVERCOMMANDS_SetThingFrame did nothing under certain conditions. Possibly the fact that these functions were broken concealed some other bug. Or the state setting simply doesn't work as intended. I will need to look into this in more detail. EDIT: I'm pretty sure client_SetPlayerPSprite needs to be adapted and also know how. I'll do this tomorrow. |
TIHan (reporter) 2012-04-15 02:46 |
> This could be caused by the changes in revision 235c909a5f2f. I can confirm that is the cause. Just tested it. |
Torr Samaho (administrator) 2012-04-15 14:09 edited on: 2012-04-15 15:08 |
I found out what's going on (even though client_SetPlayerPSprite is bugged, this way not causing this), but will test the fix a little more before committing. EDIT: I committed the fix, still need to fix client_SetPlayerPSprite though (which was already bugged in 98d). |
Torr Samaho (administrator) 2012-04-15 22:28 |
The new beta build I just uploaded contains all the fixes. Please test it very thoroughly. |
unknownna (updater) 2012-04-16 00:24 edited on: 2012-04-16 00:59 |
The client is no longer blocked from selecting other weapons, but the sprite animation bugs up if there's some latency (most noticeable with a ping of 300-600). But this also happens in 98d. And if you fire the "Zombie_" weapon before selecting another weapon while pressing +attack in a fast manner (600 ping), the next weapon's select state will be skipped. It's pretty nasty as you can see in the uploaded screenshot. The client starts to fire the SSG before it's raised on the server. You can reproduce this with the example WAD by giving yourself a SSG. This also happens in 98d. Here's the custom "Zombie_" weapon: actor Zombie_ : Pistol |
Torr Samaho (administrator) 2012-04-16 01:16 |
The remaining issues are caused by the way jumps are handled by the clients. Possibly this could be improved if we let the clients try to predict the jump outcome, but I'm not sure if this will cause more harm than good. |
Arco (updater) 2013-07-16 16:49 |
Fixed. (since v1.0) |
This issue is already marked as resolved. If you feel that is not the case, please reopen it and explain why. |
|
Supporters: | No one explicitly supports this issue yet. |
Opponents: | No one explicitly opposes this issue yet. |
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Date Modified | Username | Field | Change |
2012-04-12 01:36 | unknownna | New Issue | |
2012-04-12 01:36 | unknownna | File Added: aow_bazooka_01.wad | |
2012-04-12 01:37 | unknownna | File Added: Screenshot_Doom_20120412_033524.png | |
2012-04-12 01:38 | unknownna | Status | new => confirmed |
2012-04-12 01:44 | TIHan | Assigned To | => TIHan |
2012-04-12 01:44 | TIHan | Status | confirmed => assigned |
2012-04-12 01:58 | unknownna | Note Added: 0003217 | |
2012-04-12 02:21 | TIHan | Note Added: 0003218 | |
2012-04-12 02:21 | TIHan | Status | assigned => feedback |
2012-04-12 09:15 | unknownna | Note Added: 0003221 | |
2012-04-12 09:15 | unknownna | Status | feedback => assigned |
2012-04-12 09:15 | unknownna | File Added: aow_bazooka_02.wad | |
2012-04-12 23:30 | TIHan | Note Added: 0003222 | |
2012-04-12 23:34 | TIHan | Note Edited: 0003222 | View Revisions |
2012-04-12 23:43 | TIHan | Note Edited: 0003218 | View Revisions |
2012-04-13 06:24 | TIHan | Assigned To | TIHan => Torr Samaho |
2012-04-14 21:41 | unknownna | Priority | high => urgent |
2012-04-14 21:45 | unknownna | Note Added: 0003256 | |
2012-04-14 22:32 | unknownna | Note Added: 0003260 | |
2012-04-14 23:50 | TIHan | Note Added: 0003261 | |
2012-04-14 23:54 | unknownna | Note Added: 0003262 | |
2012-04-15 00:16 | TIHan | Note Added: 0003263 | |
2012-04-15 00:51 | unknownna | Note Added: 0003264 | |
2012-04-15 01:18 | TIHan | Note Added: 0003265 | |
2012-04-15 02:15 | Torr Samaho | Note Added: 0003266 | |
2012-04-15 02:24 | unknownna | Note Added: 0003268 | |
2012-04-15 02:38 | Torr Samaho | Note Added: 0003269 | |
2012-04-15 02:39 | Torr Samaho | Note Edited: 0003269 | |
2012-04-15 02:42 | Torr Samaho | Note Edited: 0003269 | |
2012-04-15 02:43 | Torr Samaho | Note Edited: 0003269 | View Revisions |
2012-04-15 02:43 | Torr Samaho | Note Revision Dropped: 3269: 0001730 | |
2012-04-15 02:43 | Torr Samaho | Note Revision Dropped: 3269: 0001731 | |
2012-04-15 02:44 | Torr Samaho | Note Revision Dropped: 3269: 0001732 | |
2012-04-15 02:46 | TIHan | Note Added: 0003271 | |
2012-04-15 14:09 | Torr Samaho | Note Added: 0003284 | |
2012-04-15 15:08 | Torr Samaho | Note Edited: 0003284 | View Revisions |
2012-04-15 22:28 | Torr Samaho | Note Added: 0003309 | |
2012-04-16 00:24 | unknownna | Note Added: 0003313 | |
2012-04-16 00:24 | unknownna | File Added: Screenshot_Doom_20120416_020650.png | |
2012-04-16 00:59 | unknownna | Note Edited: 0003313 | View Revisions |
2012-04-16 01:16 | Torr Samaho | Note Added: 0003314 | |
2012-06-09 13:22 | Torr Samaho | Category | General => Bug |
2013-07-16 16:49 | Arco | Note Added: 0006668 | |
2013-07-16 20:24 | Torr Samaho | Status | assigned => resolved |
2013-07-16 20:24 | Torr Samaho | Fixed in Version | => 1.0 |
2013-07-16 20:24 | Torr Samaho | Resolution | open => fixed |
2018-09-30 19:51 | Blzut3 | Status | resolved => closed |
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