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ID | Project | Category | View Status | Date Submitted | Last Update | ||||
0000676 | Zandronum | [All Projects] Bug | public | 2012-02-16 20:00 | 2018-09-30 19:55 | ||||
Reporter | Revilution | ||||||||
Assigned To | Torr Samaho | ||||||||
Priority | low | Severity | minor | Reproducibility | always | ||||
Status | closed | Resolution | fixed | ||||||
Platform | OS | OS Version | |||||||
Product Version | 98d | ||||||||
Target Version | Fixed in Version | 1.0 | |||||||
Summary | 0000676: A_CustomMeleeAttack doesn't play custom sounds in multiplayer | ||||||||
Description | When playing multiplayer, A_CustomMeleeAttack doesn't reproduce the defined sounds for Miss or Hit, if the player is closer, he recieves the damage but no sound is played and the miss sound isn't played too if the player evades the attack. | ||||||||
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Revilution (reporter) 2012-02-16 20:03 |
oops, sorry, i didn't saw the changelog before report this, it's already fixed |
This issue is already marked as resolved. If you feel that is not the case, please reopen it and explain why. |
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Supporters: | No one explicitly supports this issue yet. |
Opponents: | No one explicitly opposes this issue yet. |
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Date Modified | Username | Field | Change |
2012-02-16 20:00 | Revilution | New Issue | |
2012-02-16 20:03 | Revilution | Note Added: 0002618 | |
2012-02-17 00:26 | Torr Samaho | Relationship added | duplicate of 0000638 |
2012-02-17 00:27 | Torr Samaho | Status | new => resolved |
2012-02-17 00:27 | Torr Samaho | Fixed in Version | => 1.0 |
2012-02-17 00:27 | Torr Samaho | Resolution | open => fixed |
2012-02-17 00:27 | Torr Samaho | Assigned To | => Torr Samaho |
2012-06-09 13:22 | Torr Samaho | Category | General => Bug |
2018-09-30 19:55 | Blzut3 | Status | resolved => closed |
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