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IDProjectCategoryView StatusDate SubmittedLast Update
0000656Zandronum[All Projects] Bugpublic2012-01-19 19:252018-09-30 22:43
Reporterbluewizard 
Assigned ToQent 
PrioritynormalSeverityminorReproducibilityalways
StatusclosedResolutionfixed 
PlatformMicrosoftOSWindowsOS VersionXP/Vista/7
Product Version98d 
Target VersionFixed in Version 
Summary0000656: "Rcon ignore", ignores the idx instead of the player
DescriptionWhenever I try to permanently ignore someone on my server, using 'rcon ignore' or 'rcon ignore_idx', the players ID gets ignored instead of the ip or name.

So for instance lets say I ignore player 3 named "doomguy" permanently, if he disconnects and someone else takes his ID, that person is muted as well now. Also, if "doomguy" reconnects with a different ID, say player 4's ID, then he is no longer muted.
Steps To Reproduce1. Have 3 players in a server
2. Have the server host "rcon ignore" player 2. (aka idx 1)
3. Have player 2 disconnect, and get player 3 to reconnect.
4. Have player 3 try to talk.
Attached Files

- Relationships

-  Notes
User avatar (0002495)
Torr Samaho (administrator)
2012-01-20 12:44
edited on: 2012-01-20 12:45

That is not a bug but how the whole ignore system works. It was never intended to permanently mute a player based on name or IP address.

User avatar (0002497)
Konar6 (reporter)
2012-01-20 14:48

Is the reconnect persistency also intended?
IMHO the system should avoid ignoring another player who gets the idx of a previously ignored player. Perhaps this could be resolved by making the game unignore the given idx upon disconnection of that client.
User avatar (0002506)
Torr Samaho (administrator)
2012-01-21 15:15

Yes, that sounds like a bug of the system.
User avatar (0002545)
Qent (updater)
2012-01-28 20:22

Confirmed that player indices do not get unignored on disconnect, even if another player reconnects with that same index later.
User avatar (0004338)
bluewizard (reporter)
2012-08-09 23:29

I realize it was never intended, but can we PLEASE get ignore via ip anyways? In priv sometimes people spam binds, yet they are playing so we can't exactly just kick them out in the middle of a game.
User avatar (0006367)
Watermelon (developer)
2013-06-08 00:05

Solutions:

> New IP = undo ignore (not too stable)

> Mutelist.txt that mutes based on IP

This is a big pain in the server, I muted a spammer in pub CTF and when I left I forgot to unignore.

Also a possible bug:
You can't unignore a player ID if they're gone (ex: if you mute ID 23, and 23 leaves... if no one fills the slot you can't unignore the slot until someone joins it)

Issue Community Support
This issue is already marked as resolved.
If you feel that is not the case, please reopen it and explain why.
Supporters: ZzZombo Combinebobnt
Opponents: No one explicitly opposes this issue yet.

- Issue History
Date Modified Username Field Change
2012-01-19 19:25 bluewizard New Issue
2012-01-20 12:44 Torr Samaho Note Added: 0002495
2012-01-20 12:45 Torr Samaho Note Edited: 0002495 View Revisions
2012-01-20 12:45 Torr Samaho Status new => feedback
2012-01-20 14:48 Konar6 Note Added: 0002497
2012-01-21 15:15 Torr Samaho Note Added: 0002506
2012-01-28 20:22 Qent Note Added: 0002545
2012-06-09 13:22 Torr Samaho Category General => Bug
2012-08-09 23:29 bluewizard Note Added: 0004338
2012-08-09 23:29 bluewizard Status feedback => new
2013-06-08 00:05 Watermelon Note Added: 0006367
2014-05-03 20:06 Qent Status new => resolved
2014-05-03 20:06 Qent Resolution open => fixed
2014-05-03 20:06 Qent Assigned To => Qent
2018-09-30 22:43 Blzut3 Status resolved => closed






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