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| ID | Project | Category | View Status | Date Submitted | Last Update | ||||
| 0000633 | Zandronum | [All Projects] Bug | public | 2011-12-14 00:53 | 2018-09-30 19:58 | ||||
| Reporter | Popsoap | ||||||||
| Assigned To | Torr Samaho | ||||||||
| Priority | low | Severity | trivial | Reproducibility | N/A | ||||
| Status | closed | Resolution | fixed | ||||||
| Platform | Microsoft | OS | Windows | OS Version | XP/Vista/7 | ||||
| Product Version | 98d | ||||||||
| Target Version | Fixed in Version | 1.0 | |||||||
| Summary | 0000633: Super Shotgun Zombie missing dynamic lighting | ||||||||
| Description | The SSG zombie does not have any dynamic lighting assigned to it. | ||||||||
| Additional Information | The attached file contains the fix. | ||||||||
| Attached Files | |||||||||
Notes |
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Torr Samaho (administrator) 2012-01-12 02:47 |
Thanks! I added your light definition to skulltag.pk3. |
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This issue is already marked as resolved. If you feel that is not the case, please reopen it and explain why. |
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| Supporters: | No one explicitly supports this issue yet. |
| Opponents: | No one explicitly opposes this issue yet. |
Issue History |
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| Date Modified | Username | Field | Change |
| 2011-12-14 00:53 | Popsoap | New Issue | |
| 2011-12-14 00:53 | Popsoap | File Added: ssgzombiegldefs.zip | |
| 2012-01-12 02:47 | Torr Samaho | Note Added: 0002355 | |
| 2012-01-12 02:48 | Torr Samaho | Status | new => resolved |
| 2012-01-12 02:48 | Torr Samaho | Fixed in Version | => 1.0 |
| 2012-01-12 02:48 | Torr Samaho | Resolution | open => fixed |
| 2012-01-12 02:48 | Torr Samaho | Assigned To | => Torr Samaho |
| 2012-06-09 13:22 | Torr Samaho | Category | General => Bug |
| 2018-09-30 19:58 | Blzut3 | Status | resolved => closed |
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