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IDProjectCategoryView StatusDate SubmittedLast Update
0004533Zandronum[All Projects] Bugpublic2025-04-27 14:042025-04-27 14:04
Reporterunknownna 
Assigned To 
PrioritynormalSeveritytextReproducibilityalways
StatusnewResolutionopen 
PlatformOSOS Version
Product Version3.1 
Target VersionFixed in Version 
Summary0004533: Large frag messages need to be suppressed in more modes by final central message during result sequences
DescriptionThe large frag message suppression seems to be inconsistent across modes, where in some modes like TeamLMS it seems to be suppressed properly during result sequences, whereas in modes like CTF it's not. This makes the messages appear needlessly cluttered and busy, in addition to overlapping each other. It would probably be better to make the behavior consistent across all modes and always suppress the message during result sequences for a cleaner and consistent look. See the attached screenshot.

Modes without suppression:
* Duel
* CTF
* OneFlagCTF
* Skulltag
* Possession (through mdk cheat)
* TeamPossession (through mdk cheat)
* Domination
* TeamGame (AOW2)

Modes with proper suppression:

* DM
* TeamDM
* Terminator
* LMS
* TeamLMS
Attached Filespng file icon Screenshot_Doom_20250427_153248.png [^] (62,056 bytes) 2025-04-27 14:04

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- Issue History
Date Modified Username Field Change
2025-04-27 14:04 unknownna New Issue
2025-04-27 14:04 unknownna File Added: Screenshot_Doom_20250427_153248.png






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