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ID | Project | Category | View Status | Date Submitted | Last Update | ||||||||
0004533 | Zandronum | [All Projects] Bug | public | 2025-04-27 14:04 | 2025-04-27 14:04 | ||||||||
Reporter | unknownna | ||||||||||||
Assigned To | |||||||||||||
Priority | normal | Severity | text | Reproducibility | always | ||||||||
Status | new | Resolution | open | ||||||||||
Platform | OS | OS Version | |||||||||||
Product Version | 3.1 | ||||||||||||
Target Version | Fixed in Version | ||||||||||||
Summary | 0004533: Large frag messages need to be suppressed in more modes by final central message during result sequences | ||||||||||||
Description | The large frag message suppression seems to be inconsistent across modes, where in some modes like TeamLMS it seems to be suppressed properly during result sequences, whereas in modes like CTF it's not. This makes the messages appear needlessly cluttered and busy, in addition to overlapping each other. It would probably be better to make the behavior consistent across all modes and always suppress the message during result sequences for a cleaner and consistent look. See the attached screenshot. Modes without suppression: * Duel * CTF * OneFlagCTF * Skulltag * Possession (through mdk cheat) * TeamPossession (through mdk cheat) * Domination * TeamGame (AOW2) Modes with proper suppression: * DM * TeamDM * Terminator * LMS * TeamLMS | ||||||||||||
Attached Files | ![]() | ||||||||||||
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Date Modified | Username | Field | Change |
2025-04-27 14:04 | unknownna | New Issue | |
2025-04-27 14:04 | unknownna | File Added: Screenshot_Doom_20250427_153248.png |
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