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IDProjectCategoryView StatusDate SubmittedLast Update
0004512Zandronum[All Projects] Bugpublic2025-04-19 23:552025-04-19 23:55
Reporterunknownna 
Assigned To 
PrioritynormalSeverityminorReproducibilityalways
StatusnewResolutionopen 
PlatformOSOS Version
Product Version3.1 
Target VersionFixed in Version 
Summary0004512: Only 1st client connected to server gets to have DSOOF sound when attempting to open locked doors online
DescriptionWhile investigating some other issue, I randomly came across this one. For some reason only the first player online gets to have any DSOOF sounds playing when attempting to open locked doors, all other players are forced to remain silent and mute. It started to break since 3.0. In 2.1.2, the sound was still playing properly for all other clients.
Steps To Reproduce1. zandronum -host +sv_nomonsters 1 +sv_cheats 1 +map map02
2. Connect 2 clients to the server and join the game with both.
3. Go and attempt to open the locked red bars with client A. The DSOOF sound will play.
4. Go and attempt to open the locked red bars with client B, The DSOOF sound won't play.
Additional InformationIn addition to this, the "you need a key to activate this object" string is not synced to other clients coop spying on a player.
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Date Modified Username Field Change
2025-04-19 23:55 unknownna New Issue






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