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IDProjectCategoryView StatusDate SubmittedLast Update
0004511Zandronum[All Projects] Bugpublic2025-04-19 10:562025-04-19 10:56
Reporterunknownna 
Assigned To 
PrioritynormalSeverityfeatureReproducibilityalways
StatusnewResolutionopen 
PlatformOSOS Version
Product Version3.1 
Target VersionFixed in Version 
Summary0004511: Timelimit not handled dynamically in some modes, map doesn't end if set to value that's already passed
DescriptionLike the issue with the various frag/point/win counters not being handled dynamically in most modes, the timelimit setting is also affected. If it's changed mid-game to a lower value that's already passed, the timelimit will not be hit after the change and the map will not end or enter sudden death mode if the mode supports it. This means you have to fiddle around with the value until you find a value that's not passed yet.
I'm making this report so it's not forgotten.

Confirmed modes not handled dynamically:
* Duel during active round
* LMS during active round
* Possession during active round
* TeamPossession during active round
* CTF
* OneFlagCTF
* Skulltag
* Domination
* TeamGame
Steps To Reproduce1. zandronum -host -file countdown_deathcount_02.wad +ctf 1
2. Wait for 1 second or so.
3. "timelimit 0.01" in the console. The timelimit will have passed yet the map will not end. See the attached screenshot.
Additional InformationLink to example wad:'https://zandronum.com/tracker/file_download.php?file_id=3225&type=bug [^]'
Attached Filespng file icon Screenshot_Doom_20250419_122817.png [^] (65,845 bytes) 2025-04-19 10:56

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- Issue History
Date Modified Username Field Change
2025-04-19 10:56 unknownna New Issue
2025-04-19 10:56 unknownna File Added: Screenshot_Doom_20250419_122817.png






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