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IDProjectCategoryView StatusDate SubmittedLast Update
0004356Zandronum[All Projects] Bugpublic2024-07-31 17:432024-10-26 04:54
Reporterunknownna 
Assigned ToKaminsky 
PrioritynormalSeveritycrashReproducibilitysometimes
StatusresolvedResolutionfixed 
PlatformOSOS Version
Product Version3.2 
Target Version3.2Fixed in Version3.2 
Summary0004356: Client crashes if connecting to local server with internal browser if already on same server
DescriptionIf you go to the internal browser menu while on a local server and connect to the server again through it, Zandronum will sometimes crash, or even get kicked for "too many missed packets".
Attached Fileszip file icon CrashReport.zip [^] (25,529 bytes) 2024-07-31 17:43

- Relationships

-  Notes
User avatar (0023871)
Kaminsky (developer)
2024-07-31 20:16

Here's a merge request to fix the crash:'https://foss.heptapod.net/zandronum/zandronum-stable/-/merge_requests/148 [^]'
User avatar (0023873)
Kaminsky (developer)
2024-07-31 21:23

This has been pushed into the main repository:'https://foss.heptapod.net/zandronum/zandronum-stable/-/commit/3d0b30bd60c102f3ee701237ff26b863258a5015 [^]'
User avatar (0023876)
unknownna (updater)
2024-08-01 06:48

It fixed the crash it seems, but I still sometimes get kicked for missing too many packets. And when it attempts to connect, it looks very frozen until you're suddenly on the server again, but maybe I'm being picky here.

I suspect the packet loss kick might be caused by this issue, which was strangely closed without being fixed:'https://zandronum.com/tracker/view.php?id=2618 [^]'
User avatar (0024101)
unknownna (updater)
2024-10-26 04:47
edited on: 2024-10-26 04:54

Since the crash was fixed, I'll mark this as resolved.

The other ticket has to be re-opened since it still happens and probably causes the client to get kicked for missed packets.

Quote from unknownna
And when it attempts to connect, it looks very frozen until you're suddenly on the server again, but maybe I'm being picky here.

It would be better if the client was put in the full console and "viewactive = false" when connecting. I'll make a note of it and maybe report it sometime in the future.

Edit:
Quote from unknownna
The other ticket has to be re-opened since it still happens and probably causes the client to get kicked for missed packets.

Actually, it didn't seem to happen in the latest 3.2 build I tested, so I'll not re-open it until I notice it again.


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- Issue History
Date Modified Username Field Change
2024-07-31 17:43 unknownna New Issue
2024-07-31 17:43 unknownna File Added: CrashReport.zip
2024-07-31 20:16 Kaminsky Note Added: 0023871
2024-07-31 20:16 Kaminsky Assigned To => Kaminsky
2024-07-31 20:16 Kaminsky Status new => needs review
2024-07-31 20:16 Kaminsky Product Version => 3.2
2024-07-31 20:16 Kaminsky Target Version => 3.2
2024-07-31 21:23 Kaminsky Note Added: 0023873
2024-07-31 21:23 Kaminsky Status needs review => needs testing
2024-08-01 06:48 unknownna Note Added: 0023876
2024-08-01 06:48 unknownna Status needs testing => feedback
2024-10-26 04:47 unknownna Note Added: 0024101
2024-10-26 04:47 unknownna Status feedback => assigned
2024-10-26 04:47 unknownna Status assigned => resolved
2024-10-26 04:47 unknownna Fixed in Version => 3.2
2024-10-26 04:47 unknownna Resolution open => fixed
2024-10-26 04:52 unknownna Status resolved => feedback
2024-10-26 04:52 unknownna Resolution fixed => reopened
2024-10-26 04:54 unknownna Note Edited: 0024101 View Revisions
2024-10-26 04:54 unknownna Status feedback => resolved
2024-10-26 04:54 unknownna Resolution reopened => fixed






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