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IDProjectCategoryView StatusDate SubmittedLast Update
0004310Zandronum[All Projects] Suggestionpublic2024-06-05 15:402024-06-05 15:40
Reporterunknownna 
Assigned To 
PrioritynormalSeveritytweakReproducibilityN/A
StatusnewResolutionopen 
PlatformOSOS Version
Product Version3.1 
Target VersionFixed in Version 
Summary0004310: Possible alternate TeamLMS scoring mode with sv_respawndelaytime and sv_maxlives 2+
DescriptionFrom observing some modern FPS games on Twitch, I had an idea for an alternate scoring mode for TeamLMS, not to replace the current one:
If sv_maxlives is 2+, award a win to your team when all players on opposing teams are dead even if they have lives left.
Combined with higher sv_respawndelaytime values, this would increase the stakes as players are forced to try to stay alive until other teammates are able to respawn again. It would allow a team to survive for as long as they're able to keep a single player alive on their team.
It would also speed up games that have a higher winlimit set combined with extra lives.
As of now, all lives have to be spent until a team is awarded a win, and combined with sv_respawndelaytime, surviving players could organize to camp at spawn spots waiting for players on opposing teams to respawn so they can spawn-kill them.
Additional InformationThis would be akin to a mix of Call of Duty's Resurgence TeamLMS-style mode, and VALORANT, where it awards a win when all opposing players are dead.

Right now, regular TeamLMS plays like a buffed up version of TeamDM until lives run out. This alternate scoring would change it up, but would be best when combined with sv_respawndelaytime and extra lives.
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Date Modified Username Field Change
2024-06-05 15:40 unknownna New Issue






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