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ID | Project | Category | View Status | Date Submitted | Last Update | ||||||||
0004308 | Zandronum | [All Projects] Suggestion | public | 2024-06-05 06:08 | 2024-06-05 06:47 | ||||||||
Reporter | unknownna | ||||||||||||
Assigned To | |||||||||||||
Priority | normal | Severity | feature | Reproducibility | N/A | ||||||||
Status | new | Resolution | open | ||||||||||
Platform | OS | OS Version | |||||||||||
Product Version | |||||||||||||
Target Version | Fixed in Version | ||||||||||||
Summary | 0004308: lms_spawnhealth and (value) lms_spawnarmor (type, value) | ||||||||||||
Description | To make this mode more flexible and allow for more styles of gameplay in terms of weaponry, it could be nice to be able to change the spawn health and the type and amount of armor given at spawn. As it currently stands, players have 200 health and 100 green armor. This makes most regular weapons useless, as players currently survive point-blank SSG shots, and players are forced to pretty much use heavy weapons only, like the rocket launcher and plasmarifle. By being able to change these values to something more modest, players could make use of regular weapons like the shotguns and chainguns more, and thus the LMS modes could be tuned to different map packs more. It would also make it more feel more modern. | ||||||||||||
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unknownna (updater) 2024-06-05 06:47 |
Maybe lms_starthealth and lms_startarmor would be better and more intuitive names. Spawn could imply map spawns. |
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Supporters: | No one explicitly supports this issue yet. |
Opponents: | No one explicitly opposes this issue yet. |
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Date Modified | Username | Field | Change |
2024-06-05 06:08 | unknownna | New Issue | |
2024-06-05 06:47 | unknownna | Note Added: 0023753 |
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