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IDProjectCategoryView StatusDate SubmittedLast Update
0004299Zandronum[All Projects] Suggestionpublic2024-06-01 02:332024-06-01 02:33
Reporterunknownna 
Assigned To 
PrioritynormalSeveritytweakReproducibilityN/A
StatusnewResolutionopen 
PlatformOSOS Version
Product Version3.1 
Target VersionFixed in Version 
Summary0004299: Change compat_limited_airmovement to compat_skulltagairmovement
DescriptionSince Zandronum is now its own thing, maybe it could be a good idea to change the default Quake 3-style air movement inherited from Skulltag over to the stock Doom one, and turn the Skulltag one into a compatflag.

There exists compat_skulltagjumping (though the new jumping behavior should have been attempted fixed instead of adding a flag IMO), so compat_skulltagairmovement would complement it, for wads like MM8BDM and Jump Maze.

One argument I have for this is that most servers don't enable compat_limited_airmovement, even though they aim for a more stock, "vanilla" Doom feel. Presumably the server owners simply don't know any better. As of now, most vanilla servers will for instance enable wall-running, but forget to enable the limited air movement.

This makes the player physics feel off and very floaty on most servers when walking up and down stairs and dropping off from ledges, and is not true to Doom at all. It also allows you to drop off from ledges further than vanilla wads intended.

And this is on top of the additional default sv_aircontrol value from ZDoom, 0.00390625, that is also never disabled for the most part.
These two combined make for some very floaty player physics.

I think Zandronum would feel more at home next to other Doom ports if the default air movement changed from the Skulltag one to the Doom one.
Additional InformationDo any map packs and mods exist that set compat_limited_airmovement to 1? In case there would be any conflict.
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Date Modified Username Field Change
2024-06-01 02:33 unknownna New Issue






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